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	<title>Comments on: Old school VR by Sega and Nintendo</title>
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	<description>Virtual Reality for all</description>
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		<title>By: cb</title>
		<link>http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/comment-page-1/#comment-55192</link>
		<dc:creator>cb</dc:creator>
		<pubDate>Thu, 28 Oct 2010 12:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/#comment-55192</guid>
		<description>Thanks for the clarification Thomas !</description>
		<content:encoded><![CDATA[<p>Thanks for the clarification Thomas !</p>
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		<title>By: Thomas</title>
		<link>http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/comment-page-1/#comment-55191</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 28 Oct 2010 12:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/#comment-55191</guid>
		<description>If you check the Wikipedia article you&#039;ll see that the Sega VR wasn&#039;t a console. It was intended to be an add-on for Megadrive/Genesis and later for the Saturn.</description>
		<content:encoded><![CDATA[<p>If you check the Wikipedia article you&#8217;ll see that the Sega VR wasn&#8217;t a console. It was intended to be an add-on for Megadrive/Genesis and later for the Saturn.</p>
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		<title>By: cb</title>
		<link>http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/comment-page-1/#comment-49188</link>
		<dc:creator>cb</dc:creator>
		<pubDate>Fri, 23 Jan 2009 15:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/#comment-49188</guid>
		<description>And here&#039;s more info about this topic : 
http://www.sega-16.com/feature_page.php?id=5&amp;title=Sega VR: Great Idea or Wishful Thinking</description>
		<content:encoded><![CDATA[<p>And here&#8217;s more info about this topic :<br />
<a href="http://www.sega-16.com/feature_page.php?id=5&#038;title=Sega" rel="nofollow">http://www.sega-16.com/feature_page.php?id=5&#038;title=Sega</a> VR: Great Idea or Wishful Thinking</p>
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		<title>By: A VR Geek Blog &#187; Old School VR - Tomytronics 3D</title>
		<link>http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/comment-page-1/#comment-47899</link>
		<dc:creator>A VR Geek Blog &#187; Old School VR - Tomytronics 3D</dc:creator>
		<pubDate>Thu, 20 Nov 2008 15:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/#comment-47899</guid>
		<description>[...] in 1980, long before Nintendo&#8217;s Virtual Boy (1995) and Sega&#8217;s VR Console (1994), Tomy released several stereoscopic games, built-in in a spaceship-shaped handheld [...]</description>
		<content:encoded><![CDATA[<p>[...] in 1980, long before Nintendo&#8217;s Virtual Boy (1995) and Sega&#8217;s VR Console (1994), Tomy released several stereoscopic games, built-in in a spaceship-shaped handheld [...]</p>
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		<title>By: A VR Geek Blog &#187; Nintendo Virtual Boy video</title>
		<link>http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/comment-page-1/#comment-44735</link>
		<dc:creator>A VR Geek Blog &#187; Nintendo Virtual Boy video</dc:creator>
		<pubDate>Tue, 06 May 2008 07:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/#comment-44735</guid>
		<description>[...] Here&#8217;s the original TV ad for the Nintendo&#8217;s Virtual Boy. [...]</description>
		<content:encoded><![CDATA[<p>[...] Here&#8217;s the original TV ad for the Nintendo&#8217;s Virtual Boy. [...]</p>
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		<title>By: The Future of Media &#187; Blog Archive &#187; The Best of the Best - CES Tech Round-Up</title>
		<link>http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/comment-page-1/#comment-41412</link>
		<dc:creator>The Future of Media &#187; Blog Archive &#187; The Best of the Best - CES Tech Round-Up</dc:creator>
		<pubDate>Fri, 11 Jan 2008 23:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/#comment-41412</guid>
		<description>[...] (Somewhat famously, a well-known console developer came out with one in the 1990&#8217;s that made people virtually seasick), using two slightly different images to create the illusion of depth. This device reapplies the [...]</description>
		<content:encoded><![CDATA[<p>[...] (Somewhat famously, a well-known console developer came out with one in the 1990&#8217;s that made people virtually seasick), using two slightly different images to create the illusion of depth. This device reapplies the [...]</p>
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		<title>By: Marc B.</title>
		<link>http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/comment-page-1/#comment-35977</link>
		<dc:creator>Marc B.</dc:creator>
		<pubDate>Wed, 12 Dec 2007 15:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2007/12/11/old-school-vr-by-sega-and-nintendo/#comment-35977</guid>
		<description>I remember when these made it to public knowledge. There were many concerns raised about the health issues regarding these VR peripherals which made these gamming companies back off using these VR technologies.

I was participating in the discussions that were happening back then over the Usenet discussion group SCI.VIRTUAL-WORLDS. One of the main concerns many of us had was related to the very bad display resolution these HMDs were using. It was a concern that the use of these devices by youngsters could harm their visual system growth and give rise to a generation of adults with various vision problems. No one really know if such could have been the case or not as there where very few studies (and still aren&#039;t many) relating to these particular concerns. Such studies are hard to conduct as they require the study to spawn over many years.

Anyway, the concern alone was enough of a doubt that the game companies got scared away from using VR hardware in fear of facing many possible law actions.

There were probably other reasons such as poor market sales, while if the 700,000 units is verified, it was quite some performance for VR hardware sales!

This was a very captivating era for those who where active in the VR field back in the 90&#039;s :-)</description>
		<content:encoded><![CDATA[<p>I remember when these made it to public knowledge. There were many concerns raised about the health issues regarding these VR peripherals which made these gamming companies back off using these VR technologies.</p>
<p>I was participating in the discussions that were happening back then over the Usenet discussion group SCI.VIRTUAL-WORLDS. One of the main concerns many of us had was related to the very bad display resolution these HMDs were using. It was a concern that the use of these devices by youngsters could harm their visual system growth and give rise to a generation of adults with various vision problems. No one really know if such could have been the case or not as there where very few studies (and still aren&#8217;t many) relating to these particular concerns. Such studies are hard to conduct as they require the study to spawn over many years.</p>
<p>Anyway, the concern alone was enough of a doubt that the game companies got scared away from using VR hardware in fear of facing many possible law actions.</p>
<p>There were probably other reasons such as poor market sales, while if the 700,000 units is verified, it was quite some performance for VR hardware sales!</p>
<p>This was a very captivating era for those who where active in the VR field back in the 90&#8242;s <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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