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	<title>Comments on: Laval Virtual 2008 &#8211; How Virtual is VR to your brain ?</title>
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	<description>Virtual Reality for all</description>
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		<title>By: 3D PERSPECTIVES &#187; Blog Archive &#187; Virtual Reality Series: Interviews &#38; I Spy</title>
		<link>http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/comment-page-1/#comment-50418</link>
		<dc:creator>3D PERSPECTIVES &#187; Blog Archive &#187; Virtual Reality Series: Interviews &#38; I Spy</dc:creator>
		<pubDate>Mon, 20 Apr 2009 18:17:46 +0000</pubDate>
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		<description>[...] anyone not like virtual reality? I love it and am fascinated that we can trick the human brain into thinking something’s real that isn’t and even shape our brains. And virtual reality’s more than “just for fun.” There are some serious applications out [...]</description>
		<content:encoded><![CDATA[<p>[...] anyone not like virtual reality? I love it and am fascinated that we can trick the human brain into thinking something’s real that isn’t and even shape our brains. And virtual reality’s more than “just for fun.” There are some serious applications out [...]</p>
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		<title>By: A VR Geek Blog &#187; Medecine meets VR - Interview of Dr. Rizzo</title>
		<link>http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/comment-page-1/#comment-47977</link>
		<dc:creator>A VR Geek Blog &#187; Medecine meets VR - Interview of Dr. Rizzo</dc:creator>
		<pubDate>Tue, 25 Nov 2008 14:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/#comment-47977</guid>
		<description>[...] But still, you have to watch after your kids&#8217; activity in Cyberspace since they don&#8217;t know how to regulate it themselves. [...]</description>
		<content:encoded><![CDATA[<p>[...] But still, you have to watch after your kids&#8217; activity in Cyberspace since they don&#8217;t know how to regulate it themselves. [...]</p>
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		<title>By: Zhi Li</title>
		<link>http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/comment-page-1/#comment-44899</link>
		<dc:creator>Zhi Li</dc:creator>
		<pubDate>Tue, 27 May 2008 03:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/#comment-44899</guid>
		<description>I like the film &quot;Matrix&quot;, I believe that it may become ture one day. At present, the most efficient way to produce Virtual Environment is through vision because more than 90% information input to the brain is via vision. The combination of HMD and Head Tracking system can perform this task well. However, there still something may cumber the player&#039;s immersive feeling. One thing is the apparent conflict between different sensory. For example, when the player climb a mountain in the VE through a tradmill, the visual system tell the brain that he is walk upward, however, the body sensory tell the brain that he is still walk in a plane ground. This conflict may be solved when new VR interface available. Anther thing is that the perceived space in VE seems smaller than that in the real world. Many spatial perception studies shown that, in VE, subjects always underestimate the target distance, which can be very accurate in the real environment. However, it is still a puzzy that what cause it.</description>
		<content:encoded><![CDATA[<p>I like the film &#8220;Matrix&#8221;, I believe that it may become ture one day. At present, the most efficient way to produce Virtual Environment is through vision because more than 90% information input to the brain is via vision. The combination of HMD and Head Tracking system can perform this task well. However, there still something may cumber the player&#8217;s immersive feeling. One thing is the apparent conflict between different sensory. For example, when the player climb a mountain in the VE through a tradmill, the visual system tell the brain that he is walk upward, however, the body sensory tell the brain that he is still walk in a plane ground. This conflict may be solved when new VR interface available. Anther thing is that the perceived space in VE seems smaller than that in the real world. Many spatial perception studies shown that, in VE, subjects always underestimate the target distance, which can be very accurate in the real environment. However, it is still a puzzy that what cause it.</p>
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		<title>By: Laval Virtual 2008 - How Virtual is VR to your brain ? &#124; mcantamesse.net</title>
		<link>http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/comment-page-1/#comment-44607</link>
		<dc:creator>Laval Virtual 2008 - How Virtual is VR to your brain ? &#124; mcantamesse.net</dc:creator>
		<pubDate>Fri, 18 Apr 2008 09:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/#comment-44607</guid>
		<description>[...] http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/" rel="nofollow">http://cb.nowan.net/blog/2008/04/16/laval-virtual-2008-how-virtual-is-vr-to-your-brain/</a> [...]</p>
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