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	<title>Comments on: What is (not) VR ?</title>
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	<link>http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-is-not-vr</link>
	<description>Virtual Reality for all</description>
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		<title>By: Dan Schneider</title>
		<link>http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/comment-page-1/#comment-50769</link>
		<dc:creator>Dan Schneider</dc:creator>
		<pubDate>Mon, 04 May 2009 02:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/#comment-50769</guid>
		<description>I like how you separated your definition from gaming and, well, anything in particular.  I&#039;ve had an itch for a long time to have a wearable computer capable of altering and enhancing your real world perspective.   Everything from infrared assistance to recognition of friends.  Pipe dream, yes, but possible in the not too distant future.

I actually came to your blog looking for updates in HMD tech.  In particular, do you know of any HMD&#039;s using a radial dlp array?</description>
		<content:encoded><![CDATA[<p>I like how you separated your definition from gaming and, well, anything in particular.  I&#8217;ve had an itch for a long time to have a wearable computer capable of altering and enhancing your real world perspective.   Everything from infrared assistance to recognition of friends.  Pipe dream, yes, but possible in the not too distant future.</p>
<p>I actually came to your blog looking for updates in HMD tech.  In particular, do you know of any HMD&#8217;s using a radial dlp array?</p>
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		<title>By: cb</title>
		<link>http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/comment-page-1/#comment-50384</link>
		<dc:creator>cb</dc:creator>
		<pubDate>Sun, 19 Apr 2009 08:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/#comment-50384</guid>
		<description>Maybe I should add that the ultimate VR, the one Gibson talks about is of course a mix of Immersive VR and a networked virtual environement a-la Second Life, and one doesn&#039;t go without the other ;)</description>
		<content:encoded><![CDATA[<p>Maybe I should add that the ultimate VR, the one Gibson talks about is of course a mix of Immersive VR and a networked virtual environement a-la Second Life, and one doesn&#8217;t go without the other <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Jamie</title>
		<link>http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/comment-page-1/#comment-46496</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Tue, 09 Sep 2008 20:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/#comment-46496</guid>
		<description>I totally agree with this as well. It used to bother be how easily the term &#039;VR&#039; is thrown around. It was one of my (former) bosses as well to point out that adding &#039;immersive&#039; to the description generally does the trick to differentiate.

We also used &#039;semi-immersive&#039; for systems without tracking and &#039;web-based VR&#039; for, obviously, web-based simulations and visualizations.</description>
		<content:encoded><![CDATA[<p>I totally agree with this as well. It used to bother be how easily the term &#8216;VR&#8217; is thrown around. It was one of my (former) bosses as well to point out that adding &#8216;immersive&#8217; to the description generally does the trick to differentiate.</p>
<p>We also used &#8216;semi-immersive&#8217; for systems without tracking and &#8216;web-based VR&#8217; for, obviously, web-based simulations and visualizations.</p>
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		<title>By: Maxim Lysak</title>
		<link>http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/comment-page-1/#comment-46407</link>
		<dc:creator>Maxim Lysak</dc:creator>
		<pubDate>Fri, 05 Sep 2008 21:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/#comment-46407</guid>
		<description>My best wishes Sebastien! You have very interesting blog here, I&#039;m just fount it today and read it with pleasure.

I&#039;m totally support you about QTVR and such kind of stuff - this not even close to what VR means.

But I don&#039;t agree about Second Life. SL is technology that allow you to interact with VR world itself, to communiate with peoples in more natural way, comparable to different messengers. And it&#039;s stendard client was made for usage non immersive hardware such as simple screen and keyboard / mouse (and 3D Connexion mouses by the way!). But SL is not the SL-client itself.

What about immersion (to what we all longing about) SL has an open client. Any researcher who working with hardware as stereoscreens, HMD&#039;s or Caves can adjust visualization according to they&#039;re needs.

There is Vuzix client for Second Life, that made native support for Vuzix VR920 HMD in SL. I use it with pleasure, only adjust the FOV to be more like real (like HMD FOV itself). Immersion is great, you can see all world in stereo (even measure distances with glance), use your head movement to look around yourself in virtual world, and communicate with another peoples via microphone.

Isn&#039;t this immersive? The same can be made for CAVE systems and for stereoscreens (Like Philips made, I work with such hardware).

I&#039;m yong VR developer myself, and I numbered the points why I&#039;m not agree.

Anyway, hope to speak with you in future Sebastien, you are very interesting person, thanks for your blog again.

Best Regards, Maxim Lysak.</description>
		<content:encoded><![CDATA[<p>My best wishes Sebastien! You have very interesting blog here, I&#8217;m just fount it today and read it with pleasure.</p>
<p>I&#8217;m totally support you about QTVR and such kind of stuff &#8211; this not even close to what VR means.</p>
<p>But I don&#8217;t agree about Second Life. SL is technology that allow you to interact with VR world itself, to communiate with peoples in more natural way, comparable to different messengers. And it&#8217;s stendard client was made for usage non immersive hardware such as simple screen and keyboard / mouse (and 3D Connexion mouses by the way!). But SL is not the SL-client itself.</p>
<p>What about immersion (to what we all longing about) SL has an open client. Any researcher who working with hardware as stereoscreens, HMD&#8217;s or Caves can adjust visualization according to they&#8217;re needs.</p>
<p>There is Vuzix client for Second Life, that made native support for Vuzix VR920 HMD in SL. I use it with pleasure, only adjust the FOV to be more like real (like HMD FOV itself). Immersion is great, you can see all world in stereo (even measure distances with glance), use your head movement to look around yourself in virtual world, and communicate with another peoples via microphone.</p>
<p>Isn&#8217;t this immersive? The same can be made for CAVE systems and for stereoscreens (Like Philips made, I work with such hardware).</p>
<p>I&#8217;m yong VR developer myself, and I numbered the points why I&#8217;m not agree.</p>
<p>Anyway, hope to speak with you in future Sebastien, you are very interesting person, thanks for your blog again.</p>
<p>Best Regards, Maxim Lysak.</p>
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		<title>By: Kate</title>
		<link>http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/comment-page-1/#comment-45213</link>
		<dc:creator>Kate</dc:creator>
		<pubDate>Fri, 11 Jul 2008 08:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/07/10/what-is-not-vr/#comment-45213</guid>
		<description>Immersive Virtuality works for me!  I&#039;m glad you blogged about this, because it&#039;s been getting under my skin as well.  I&#039;ll start promoting it in VR-linked conversations.  I can&#039;t wait to play in a real VR cave!</description>
		<content:encoded><![CDATA[<p>Immersive Virtuality works for me!  I&#8217;m glad you blogged about this, because it&#8217;s been getting under my skin as well.  I&#8217;ll start promoting it in VR-linked conversations.  I can&#8217;t wait to play in a real VR cave!</p>
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