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	<title>Comments on: Mirror&#8217;s Edge &#8211; Gaming with proprioception</title>
	<atom:link href="http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/feed/" rel="self" type="application/rss+xml" />
	<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mirrors-edge-gaming-with-proprioception</link>
	<description>Virtual Reality for all</description>
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		<title>By: Maxim Lysak</title>
		<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/comment-page-1/#comment-47886</link>
		<dc:creator>Maxim Lysak</dc:creator>
		<pubDate>Wed, 19 Nov 2008 21:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/#comment-47886</guid>
		<description>I hope Vuzix will add support of this game to they&#039;re VR goggles, playing Mirrors Edge in stereo should be awesome!</description>
		<content:encoded><![CDATA[<p>I hope Vuzix will add support of this game to they&#8217;re VR goggles, playing Mirrors Edge in stereo should be awesome!</p>
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		<title>By: MB</title>
		<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/comment-page-1/#comment-47872</link>
		<dc:creator>MB</dc:creator>
		<pubDate>Tue, 18 Nov 2008 23:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/#comment-47872</guid>
		<description>VR does not automatically equate to Motion sickness like many believe. Motion sickness arises when there is a conflict between information provided by our senses. A real roller coaster will induce as much motion sickness as some VR experiences.

The key in motion sickness free VR is to ensure that, as the user moves and interacts, this does not induce conflicts. Lag (i.e., latency) is one of many such motion sickness sources. Another is to not be in control of your movements (ever felt sick as a passenger in a moving car?).

I agree with CB on the general idea here... immersive gamming will be a major shift in the way entertainment is experienced. The key thing is to tell when this will occur.</description>
		<content:encoded><![CDATA[<p>VR does not automatically equate to Motion sickness like many believe. Motion sickness arises when there is a conflict between information provided by our senses. A real roller coaster will induce as much motion sickness as some VR experiences.</p>
<p>The key in motion sickness free VR is to ensure that, as the user moves and interacts, this does not induce conflicts. Lag (i.e., latency) is one of many such motion sickness sources. Another is to not be in control of your movements (ever felt sick as a passenger in a moving car?).</p>
<p>I agree with CB on the general idea here&#8230; immersive gamming will be a major shift in the way entertainment is experienced. The key thing is to tell when this will occur.</p>
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		<title>By: JA</title>
		<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/comment-page-1/#comment-47871</link>
		<dc:creator>JA</dc:creator>
		<pubDate>Tue, 18 Nov 2008 23:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/#comment-47871</guid>
		<description>Dam, now I know why I got muscle fever after playing the game for 2 days ;o)</description>
		<content:encoded><![CDATA[<p>Dam, now I know why I got muscle fever after playing the game for 2 days ;o)</p>
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		<title>By: cb</title>
		<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/comment-page-1/#comment-47859</link>
		<dc:creator>cb</dc:creator>
		<pubDate>Tue, 18 Nov 2008 16:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/#comment-47859</guid>
		<description>It would be for testing purposes only of course! =)

I&#039;m also afraid of the sickness.. Scientists, help us !</description>
		<content:encoded><![CDATA[<p>It would be for testing purposes only of course! =)</p>
<p>I&#8217;m also afraid of the sickness.. Scientists, help us !</p>
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		<title>By: AlexTacTac</title>
		<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/comment-page-1/#comment-47857</link>
		<dc:creator>AlexTacTac</dc:creator>
		<pubDate>Tue, 18 Nov 2008 16:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/#comment-47857</guid>
		<description>I&#039;m affraid of the motion sickness that would be created inside a VE like a CAVE for example...
Btw, If you manage to come back from Sweden with the source code, let me know and be assured that the door of the SAS3 are always open for you my dear cb ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m affraid of the motion sickness that would be created inside a VE like a CAVE for example&#8230;<br />
Btw, If you manage to come back from Sweden with the source code, let me know and be assured that the door of the SAS3 are always open for you my dear cb <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: cb</title>
		<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/comment-page-1/#comment-47855</link>
		<dc:creator>cb</dc:creator>
		<pubDate>Tue, 18 Nov 2008 15:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/#comment-47855</guid>
		<description>You&#039;re totally right!
It&#039;s really as if you were inside the avatar, you get the same visual and auditory feedback. Then the brain must think &quot;oh then I must be doing this!&quot;</description>
		<content:encoded><![CDATA[<p>You&#8217;re totally right!<br />
It&#8217;s really as if you were inside the avatar, you get the same visual and auditory feedback. Then the brain must think &#8220;oh then I must be doing this!&#8221;</p>
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		<title>By: Nilegarion</title>
		<link>http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/comment-page-1/#comment-47854</link>
		<dc:creator>Nilegarion</dc:creator>
		<pubDate>Tue, 18 Nov 2008 15:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/#comment-47854</guid>
		<description>To talk about immersion, not only those proprioception details are important, but also the sound effects.

In this game, you can hear your own breath, or pain. When the character is exhausted, you feel exhausted. This kind of detail adds a lot to immersion, even if we don&#039;t notice them.</description>
		<content:encoded><![CDATA[<p>To talk about immersion, not only those proprioception details are important, but also the sound effects.</p>
<p>In this game, you can hear your own breath, or pain. When the character is exhausted, you feel exhausted. This kind of detail adds a lot to immersion, even if we don&#8217;t notice them.</p>
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