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	<title>Comments on: Immersion, Place Illusion and Plausibility</title>
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	<description>Virtual Reality for all</description>
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		<title>By: Sébastien &#34;VR Geek&#34; Kuntz &#187; Body representation in VR</title>
		<link>http://cb.nowan.net/blog/2009/09/18/immersion-place-illusion-and-plausibility/comment-page-1/#comment-60564</link>
		<dc:creator>Sébastien &#34;VR Geek&#34; Kuntz &#187; Body representation in VR</dc:creator>
		<pubDate>Fri, 23 Sep 2011 16:38:00 +0000</pubDate>
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		<description>[...] briefly explained his concepts of Place Illusion and Plausibility Illusion, that are actually unified in the virtual body. The virtual body is also important in that it [...]</description>
		<content:encoded><![CDATA[<p>[...] briefly explained his concepts of Place Illusion and Plausibility Illusion, that are actually unified in the virtual body. The virtual body is also important in that it [...]</p>
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		<title>By: De la 3D, de la 3D et encore de la 3D &#124; Karizmatic</title>
		<link>http://cb.nowan.net/blog/2009/09/18/immersion-place-illusion-and-plausibility/comment-page-1/#comment-54802</link>
		<dc:creator>De la 3D, de la 3D et encore de la 3D &#124; Karizmatic</dc:creator>
		<pubDate>Fri, 17 Sep 2010 10:42:41 +0000</pubDate>
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		<description>[...] des objets ou des lieux qui sont déjà en 3D afin que l&#8217;utilisateur les comprenne mieux. La sensation de 3D étant fortement liée au mouvement et aux déplacements relatifs des objets dans..., il faut que la navigation se fasse de manière complètement naturelle. Johnny Lee, par [...]</description>
		<content:encoded><![CDATA[<p>[...] des objets ou des lieux qui sont déjà en 3D afin que l&#8217;utilisateur les comprenne mieux. La sensation de 3D étant fortement liée au mouvement et aux déplacements relatifs des objets dans&#8230;, il faut que la navigation se fasse de manière complètement naturelle. Johnny Lee, par [...]</p>
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		<title>By: Sébastien "cb" Kuntz</title>
		<link>http://cb.nowan.net/blog/2009/09/18/immersion-place-illusion-and-plausibility/comment-page-1/#comment-54113</link>
		<dc:creator>Sébastien "cb" Kuntz</dc:creator>
		<pubDate>Sun, 02 May 2010 22:20:48 +0000</pubDate>
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		<description>You don&#039;t have to get totally realistic to be believable. Anyway your brain has a quite limited perception of &quot;reality&quot; that it can be easily fooled by a &#039;low res&#039; simulation.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t have to get totally realistic to be believable. Anyway your brain has a quite limited perception of &#8220;reality&#8221; that it can be easily fooled by a &#8216;low res&#8217; simulation.</p>
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		<title>By: mathias wellner</title>
		<link>http://cb.nowan.net/blog/2009/09/18/immersion-place-illusion-and-plausibility/comment-page-1/#comment-54112</link>
		<dc:creator>mathias wellner</dc:creator>
		<pubDate>Sun, 02 May 2010 13:05:35 +0000</pubDate>
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		<description>Thanks for the article and link to Mel Slater&#039;s publication. 

I think it will never really be possible to achieve a totally realistic virtual environment. Just think of force rendering. But it doesn&#039;t really have to be perfect to achieve a quality where you can use it.</description>
		<content:encoded><![CDATA[<p>Thanks for the article and link to Mel Slater&#8217;s publication. </p>
<p>I think it will never really be possible to achieve a totally realistic virtual environment. Just think of force rendering. But it doesn&#8217;t really have to be perfect to achieve a quality where you can use it.</p>
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		<title>By: steve</title>
		<link>http://cb.nowan.net/blog/2009/09/18/immersion-place-illusion-and-plausibility/comment-page-1/#comment-52522</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 27 Nov 2009 15:53:31 +0000</pubDate>
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		<description>Fascinating paper. Mel and his team have been working on VR and perception for a very long time now (I remember delivering their very first VR system, and helping them learn how to program it) and they have continued to amaze me with the quality of research that they do.</description>
		<content:encoded><![CDATA[<p>Fascinating paper. Mel and his team have been working on VR and perception for a very long time now (I remember delivering their very first VR system, and helping them learn how to program it) and they have continued to amaze me with the quality of research that they do.</p>
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