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	<title>Comments on: Immersive Rail Shooter</title>
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	<link>http://cb.nowan.net/blog/2010/02/24/immersive-rail-shooter/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=immersive-rail-shooter</link>
	<description>Virtual Reality for all</description>
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		<title>By: David</title>
		<link>http://cb.nowan.net/blog/2010/02/24/immersive-rail-shooter/comment-page-1/#comment-53567</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 02 Mar 2010 15:23:27 +0000</pubDate>
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		<description>Fivos &gt; Thank you for your comment :). You totally got the point : simple, fun and immersive. That&#039;s what I wanted to do !
About technical problems, there are indeed time lags. I&#039;m thinking of using multimarker tracking on the body or using the InfraRed of the wiimote to know if the player is visible or not. Work in progress !


Anyway, thanks again !</description>
		<content:encoded><![CDATA[<p>Fivos &gt; Thank you for your comment <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . You totally got the point : simple, fun and immersive. That&#8217;s what I wanted to do !<br />
About technical problems, there are indeed time lags. I&#8217;m thinking of using multimarker tracking on the body or using the InfraRed of the wiimote to know if the player is visible or not. Work in progress !</p>
<p>Anyway, thanks again !</p>
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		<title>By: Fivos</title>
		<link>http://cb.nowan.net/blog/2010/02/24/immersive-rail-shooter/comment-page-1/#comment-53537</link>
		<dc:creator>Fivos</dc:creator>
		<pubDate>Fri, 26 Feb 2010 07:53:47 +0000</pubDate>
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		<description>Thanks for the news! :)
AR so much lacks of real-world usages: and this one is really impressive! Nothing really new here but a great and eye-opening example of what games could (should ?) look like!
From a technical point of view, head-tracking could be improved (there is a lag due to the fact that the tag is invisible when the user comes out of his hiding place) and the game itself could have used prettier assets, although the purpose here is to show how fun a simple game can be when you add immersion!</description>
		<content:encoded><![CDATA[<p>Thanks for the news! <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
AR so much lacks of real-world usages: and this one is really impressive! Nothing really new here but a great and eye-opening example of what games could (should ?) look like!<br />
From a technical point of view, head-tracking could be improved (there is a lag due to the fact that the tag is invisible when the user comes out of his hiding place) and the game itself could have used prettier assets, although the purpose here is to show how fun a simple game can be when you add immersion!</p>
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