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	<title>Comments on: Does stereoscopy (S3D) matter ?</title>
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	<description>Virtual Reality for all</description>
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		<title>By: JulienW</title>
		<link>http://cb.nowan.net/blog/2010/04/28/does-stereoscopy-s3d-matter/comment-page-1/#comment-54111</link>
		<dc:creator>JulienW</dc:creator>
		<pubDate>Sun, 02 May 2010 10:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=907#comment-54111</guid>
		<description>As a basic user, I do feel there is a big difference in stereoscopy, depending on if the object is behind or ahead of the screen.

behind the screen : it&#039;s like you say, the sensation could be the same using only parallax
ahead of the screen : we really can feel if it is activated or not. Anyway, I&#039;m not sure it&#039;s possible to use parallax for objects ahead of the screen ?</description>
		<content:encoded><![CDATA[<p>As a basic user, I do feel there is a big difference in stereoscopy, depending on if the object is behind or ahead of the screen.</p>
<p>behind the screen : it&#8217;s like you say, the sensation could be the same using only parallax<br />
ahead of the screen : we really can feel if it is activated or not. Anyway, I&#8217;m not sure it&#8217;s possible to use parallax for objects ahead of the screen ?</p>
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		<title>By: Maxim Lysak</title>
		<link>http://cb.nowan.net/blog/2010/04/28/does-stereoscopy-s3d-matter/comment-page-1/#comment-54095</link>
		<dc:creator>Maxim Lysak</dc:creator>
		<pubDate>Thu, 29 Apr 2010 12:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=907#comment-54095</guid>
		<description>I&#039;ve used TrackIR5, with 3-LED vector. Maybe you&#039;ve used some older one? Because people often told about errors in 3 and 4 versions. As far as I know they improve precision in 5 version greatly.

Linearity in measurements can be setup from they&#039;re software. By default it&#039;s nonlinear, because most games use it as nonlinear.

But sure, for big distances user must use other solution. TrackIR nice for desktop gaming, sitting on the chair :)

And yes, thanks for the article! :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used TrackIR5, with 3-LED vector. Maybe you&#8217;ve used some older one? Because people often told about errors in 3 and 4 versions. As far as I know they improve precision in 5 version greatly.</p>
<p>Linearity in measurements can be setup from they&#8217;re software. By default it&#8217;s nonlinear, because most games use it as nonlinear.</p>
<p>But sure, for big distances user must use other solution. TrackIR nice for desktop gaming, sitting on the chair <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And yes, thanks for the article! <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Guillaume Moreau</title>
		<link>http://cb.nowan.net/blog/2010/04/28/does-stereoscopy-s3d-matter/comment-page-1/#comment-54092</link>
		<dc:creator>Guillaume Moreau</dc:creator>
		<pubDate>Thu, 29 Apr 2010 09:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=907#comment-54092</guid>
		<description>Thanx, though I was one of Laure&#039;s supervisors, I didn&#039;t know her thesis was already online :-(</description>
		<content:encoded><![CDATA[<p>Thanx, though I was one of Laure&#8217;s supervisors, I didn&#8217;t know her thesis was already online <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>By: cb</title>
		<link>http://cb.nowan.net/blog/2010/04/28/does-stereoscopy-s3d-matter/comment-page-1/#comment-54091</link>
		<dc:creator>cb</dc:creator>
		<pubDate>Thu, 29 Apr 2010 08:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=907#comment-54091</guid>
		<description>@RasmuJ: Thank you!

@Maxim : I wouldn&#039;t say TrackIR is accurate position wise.. I&#039;ve made some measurements and it&#039;s far from giving accurate positions, it&#039;s not even a linear distortion ! the distortion also depends on the depth of the head .. It&#039;s nice when you don&#039;t need a precise positon, but not usable as-is for some &#039;real&#039; headtracking where your screen looks like a window to another world. I don&#039;t know about the priecision of orientation though.

@Guillaume : Thank you ! Here&#039;s the link to Laure&#039;s thesis : http://paristech.bib.rilk.com/5882/</description>
		<content:encoded><![CDATA[<p>@RasmuJ: Thank you!</p>
<p>@Maxim : I wouldn&#8217;t say TrackIR is accurate position wise.. I&#8217;ve made some measurements and it&#8217;s far from giving accurate positions, it&#8217;s not even a linear distortion ! the distortion also depends on the depth of the head .. It&#8217;s nice when you don&#8217;t need a precise positon, but not usable as-is for some &#8216;real&#8217; headtracking where your screen looks like a window to another world. I don&#8217;t know about the priecision of orientation though.</p>
<p>@Guillaume : Thank you ! Here&#8217;s the link to Laure&#8217;s thesis : <a href="http://paristech.bib.rilk.com/5882/" rel="nofollow">http://paristech.bib.rilk.com/5882/</a></p>
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		<title>By: Guillaume Moreau</title>
		<link>http://cb.nowan.net/blog/2010/04/28/does-stereoscopy-s3d-matter/comment-page-1/#comment-54089</link>
		<dc:creator>Guillaume Moreau</dc:creator>
		<pubDate>Thu, 29 Apr 2010 08:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=907#comment-54089</guid>
		<description>nice article !
More information on limits of stereoscopic rendering on Stereoscopic Displays &amp; Applications website (stereoscopic.org). You can also have a look at Laure Leroy&#039;s PhD defense (in French) about the shape perception in virtual environments and reducing visual discomfort in stereoscopic rendering.</description>
		<content:encoded><![CDATA[<p>nice article !<br />
More information on limits of stereoscopic rendering on Stereoscopic Displays &amp; Applications website (stereoscopic.org). You can also have a look at Laure Leroy&#8217;s PhD defense (in French) about the shape perception in virtual environments and reducing visual discomfort in stereoscopic rendering.</p>
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		<title>By: Maxim Lysak</title>
		<link>http://cb.nowan.net/blog/2010/04/28/does-stereoscopy-s3d-matter/comment-page-1/#comment-54074</link>
		<dc:creator>Maxim Lysak</dc:creator>
		<pubDate>Wed, 28 Apr 2010 21:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=907#comment-54074</guid>
		<description>By the way TrackIR - is pretty the best solution on the market for precise desktop head-tracking.
Community of flight-simmers enjoy it quite a long time, check this video for example:
http://www.youtube.com/watch?v=O7Tvrp5nNR8

Actually parallax effect is very strong here.
I have one, and it&#039;s really accurate.

It&#039;s became a standard for flight-sims and racing, however other game-genres almost have no support for such device.</description>
		<content:encoded><![CDATA[<p>By the way TrackIR &#8211; is pretty the best solution on the market for precise desktop head-tracking.<br />
Community of flight-simmers enjoy it quite a long time, check this video for example:<br />
<a href="http://www.youtube.com/watch?v=O7Tvrp5nNR8" rel="nofollow">http://www.youtube.com/watch?v=O7Tvrp5nNR8</a></p>
<p>Actually parallax effect is very strong here.<br />
I have one, and it&#8217;s really accurate.</p>
<p>It&#8217;s became a standard for flight-sims and racing, however other game-genres almost have no support for such device.</p>
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		<title>By: RasmusJ</title>
		<link>http://cb.nowan.net/blog/2010/04/28/does-stereoscopy-s3d-matter/comment-page-1/#comment-54073</link>
		<dc:creator>RasmusJ</dc:creator>
		<pubDate>Wed, 28 Apr 2010 20:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=907#comment-54073</guid>
		<description>Thanks, great run through the differences :)
Certainly, I can see the arguments of stereoscopy when working with engineering...for verifying small tolerances and sensing overlaps.</description>
		<content:encoded><![CDATA[<p>Thanks, great run through the differences <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Certainly, I can see the arguments of stereoscopy when working with engineering&#8230;for verifying small tolerances and sensing overlaps.</p>
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