{"id":288,"date":"2006-12-19T12:29:27","date_gmt":"2006-12-19T11:29:27","guid":{"rendered":"http:\/\/cb.nowan.net\/blog\/2006\/12\/19\/ibm-and-the-metaverse\/"},"modified":"2006-12-19T12:58:37","modified_gmt":"2006-12-19T11:58:37","slug":"ibm-and-the-metaverse","status":"publish","type":"post","link":"http:\/\/cb.nowan.net\/blog\/2006\/12\/19\/ibm-and-the-metaverse\/","title":{"rendered":"IBM and the Metaverse"},"content":{"rendered":"<p>For those of you who don&#8217;t know what the  Metaverse is, I&#8217;ll post an article about that later. Briefly, SecondLife is one Metaverse, a &#8220;<a title=\"Wikipedia - Metaverse\" href=\"http:\/\/en.wikipedia.org\/wiki\/Metaverse\">virtual reality-based Internet<\/a>&#8220;.<\/p>\n<p>As you may know, more and more big companies start to embrace SecondLife, particularly IBM.<\/p>\n<p>This article at 3d-test interviews <a title=\"Ian Hughes\" href=\"http:\/\/eightbar.co.uk\/about\/epredator\/\">Ian Hughes<\/a>, &#8220;Consulting IT Specialist, with about 16 years in IBM&#8221;, who &#8220;loves to enthuse and evangelize, and also is a part time futurologist&#8221;, about Second Life and 3D collaborative environments in general, with some insight about what enterprise wait from it :<\/p>\n<div style=\"text-align: center\"><img decoding=\"async\" alt=\"IBM Metaverse\" title=\"IBM Metaverse\" src=\"http:\/\/www.3d-test.com\/interviews\/images\/IBM\/ibm-1.jpg\" \/><\/div>\n<blockquote><p>Second Life appears to have started a wave of interest possibly because it is more like a 3d wiki and less like a 3d game. Communities exist in 3d worlds and are often centered around game concepts, clans, etc. Second Life has changed by having simple content creation tools and a real economy with a real US Linden$ exchange                    rate that allows exchange of currency both ways. So in many ways it\u00e2\u20ac\u2122s more of a country, with a freedom to create social groups, manufacture and sell virtual goods or just be an interested observer and consumer.<\/p>\n<p>(&#8230;)<\/p>\n<p>You buy and customise Reebok trainers in Second Life. You then wear those trainers on your avatar. So its clothing, seen to be clothing and you develop brand affinity. In the future there is no reason not to be able to purchase the real ones. So this is the same model as a 2d website, but with more relevance                    in a virtual world where avatar expression is part of the culture.<\/p>\n<p>(&#8230;)<\/p>\n<p>Are 3D environments appropriate for collaborative work?<\/p>\n<p>Yes. The entire reason 3d environments or metaverses as they are                    commonly known work is the presence of others. A web page is                    you and the page.<br \/>\nAwareness of others sharing that information is generally weak.                    In a metaverse I can attend an event, see the others at the                    event and they can see me. The nature of the event can change.                    A pure consumer experience such as a concert is enhanced by                    the personal appearance in the virtual world of the &#8216;star&#8217; so                    they can react to the crowd. In a more corporate meeting we                    have seen that the added presence of the avatar and proximity                    to others helps add to the flow of a meeting. e.g. people gather                    a few minutes before the meeting, as in real life. Then they                    form into the meeting, e.g. they all sit down whilst the meeting                    leader stands and runs the meeting. When the meeting finishes                    people tend to not just leave instantly but drift away over                    a few minutes. During those few minutes they interact in social                    groups (which again are very visual as you tend to go over and                    stand near the people you are talking too. This is analogous                    to a real world meeting where conversations happen on the way                    out. Standard phone meetings or even video conferences tend                    to end in a more instant and dead way. Finally being able to                    point, demonstrate, direct and help people in a more human fashion                    leads to the ability to have &#8216;staff&#8217; in your &#8216;shop&#8217; so that                    when a customer comes in they can browse, or they can ask for                    help and have an enhanced shopping experience. Where the shop                    can be anything, virtual clothing to real world services like                    insurance, which is less possible in a regular website interaction.<\/p>\n<p>(&#8230;)<\/p>\n<p>It is not just the                    3D element that requires standards. How do I move between 3D                    environments? How do I maintain my reputation across many different                    worlds? How do I scale in a virtual world? Does it make sense                    to have 5,000 people in a small space?<\/p>\n<p>(&#8230;)<\/p>\n<p>Enterprise needs                    scalability, robustness, security and open standards. We need                    to be able to integrate with any other system (which to some                    extent we already do). Already customers are asking about what                    a presence in something like Second Life will mean to them and                    their business. So the business requires people like us to have                    both the social and technical skills to consult, build, test                    and run either within the environment or the environment itself.<\/p><\/blockquote>\n<p>Do you think that virtual worlds like Second Life could reduce the business travels? Would doing meetings in VR be sufficient?<br \/>\nNow I hope that those virtual worlds won&#8217;t be filled with advertisement. Oh well, I&#8217;ll just run my destroy-ad-o-matic script !<\/p>\n<p>Related article : <a href=\"http:\/\/cb.nowan.net\/blog\/2006\/10\/31\/the-future-of-internet-the-inter-virtual-worlds\/\">The future of internet &#8211; the inter-virtual worlds<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For those of you who don&#8217;t know what the Metaverse is, I&#8217;ll post an article about that later. Briefly, SecondLife is one Metaverse, a &#8220;virtual reality-based Internet&#8220;. As you may know, more and more big companies start to&#8230; <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[48,46,49,466,47,206],"_links":{"self":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/posts\/288"}],"collection":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/comments?post=288"}],"version-history":[{"count":0,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/posts\/288\/revisions"}],"wp:attachment":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/media?parent=288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/categories?post=288"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/tags?post=288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}