{"id":307,"date":"2007-02-09T00:38:14","date_gmt":"2007-02-08T23:38:14","guid":{"rendered":"http:\/\/cb.nowan.net\/blog\/2007\/02\/09\/the-story-behind-the-trimersion-hmd\/"},"modified":"2009-10-05T21:21:13","modified_gmt":"2009-10-05T20:21:13","slug":"the-story-behind-the-trimersion-hmd","status":"publish","type":"post","link":"http:\/\/cb.nowan.net\/blog\/2007\/02\/09\/the-story-behind-the-trimersion-hmd\/","title":{"rendered":"The story behind the Trimersion HMD"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/cb.nowan.net\/images\/Trimersion_sm.jpg\" alt=\"\" \/><\/p>\n[Update Oct 2008: The company seems to be dead now&#8230;]\n[Update Oct 2009: Worse, they are now being sued by their investors !! <a href=\"http:\/\/cb.nowan.net\/blog\/2007\/02\/09\/the-story-behind-the-trimersion-hmd\/#comments\">See comments<\/a>]\n<p>When I learned that <a href=\"http:\/\/cb.nowan.net\/blog\/2007\/01\/24\/emagin-z800-price-increased-by-25-and-some-words-about-other-hmds\/\">eMagin increased their prices<\/a>, I went back to look for other consumer HMDs. I contacted the makers of the <a href=\"http:\/\/www.trimersion.com\/\">Trimersion<\/a> to know more about their tracking options.<\/p>\n<p>Bob Ladrach, President and Chief Operating Officer of <a href=\"http:\/\/www.3001ad.com\/\">3001 AD<\/a>, makers of the <a href=\"http:\/\/www.trimersion.com\">Trimersion<\/a>, answered me. He&#8217;s quite a VR geek too as you&#8217;ll see \ud83d\ude09 He shares his insight about the beginnings of the HMD and his thoughts about VR &#8230;<\/p>\n<p><!--more--><\/p>\n<p><strong>The origins<br \/>\n<\/strong><\/p>\n<blockquote><p><span style=\"font-family: Arial; font-size: x-small;\">Best place to start is at the  beginning.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The Trimersion isn&#8217;t a clone of existing  visors.  It evolved out of lots of trial and error developing prototypes,  attractions and arcade games since 1994.  Back then the least  expensive HMD was $12,000 and was way out of my range.  I put my own system  together trackers, computer, HMD and input device for $3,000 with the help of a  local businessman.  The system was called Virtual Knight and ran  on REND386 (one of the earliest open source VR toolkits).<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The HMD was  over 3 pounds and used a Logitech Red Baron ultrasonic head tracker and a  modified power glove.  The system allowed you to freely walk around in a  10ft. area and a virtual sword was attached to a plastic hilt.  A knight in  the center of an arena would swing at you if you got too close.  Pretty  simple but as a proof of concept, right on track.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">Virtual Knight sat for a few years as I knew it  would take significant funding to create a better version. <\/span><\/p><\/blockquote>\n<p style=\"text-align: center\"><img decoding=\"async\" src=\"http:\/\/cb.nowan.net\/images\/bob_ladrach_virtual_knight.jpg\" alt=\"\" \/><\/p>\n<p style=\"text-align: center\"><strong>&#8211; Bob Ladrach testing the first VR system Virtual Knight in 1994 &#8211; <\/strong><\/p>\n<blockquote><p><span style=\"font-family: Arial; font-size: x-small;\">In 1997 I met Jimmy Barker, a venture capitalist  and we shared a common vision about VR.  We started 3001 AD in 1998  and began producing attractions called &#8220;Beta Zones&#8221; which were designed to be  mini Disney Quests but on a much more realistic budget.  We created 5  different virtual experiences that used V4 and V6 HMDs and Polhemus and  Ascension trackers.  The cost of the units was high and required many  custom components.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">As time passed it became more apparent that the  cost of maintaining and updating hardware was prohibitive.  People  also tended to abuse the equipment.  We began creating more durable  hardware and simpler computer interfaces that made it easier to  repair.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">We developed a keyboard encoder  interface with a tethered joystick controller.  Even the tracker  was re-designed using gyro technology to simplify and reduce the cost of the  machines.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">We began selling arcade systems with fairly few  internal components and had finally reached the point where the entire VR system  was not much more than a mini computer, HMD and input controller.  The  arcade systems at the time were selling for $15,000.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The arcade industry at the same time was  declining.  We decided to condense all of the technology into a  single peripheral that would work with FPS games on the user&#8217;s own  platform.  This reduced the basic cost of the equipment and eliminated  the software shelf life issue all together.<\/span><\/p><\/blockquote>\n<p style=\"text-align: center\"><img decoding=\"async\" src=\"http:\/\/cb.nowan.net\/images\/beta_zone_4.jpg\" alt=\"\" \/><\/p>\n<p><strong>About eMagin and the evolution of HMDs<br \/>\n<\/strong><\/p>\n<blockquote><p>When we went to E3 in 2005 our price was $595 and emagin was $895<br \/>\nE3 2006 we dropped our price to $395 and emagin dropped theirs to $595<\/p>\n<p>Don&#8217;t know if we had anything to do with it but it was kind of funny.<\/p>\n<p>emagin is the closest product IMHO<\/p>\n<p>I do believe it is not a good idea to increase retail pricing.  We had to  make some hard decisions in the optics on the Trimersion.  Originally we  rolled out QVGA LCDs.  Our focus groups didn&#8217;t like it.  We went up to VGA  (640 x 480) and everything seems cool.  Even though our cost per unit went  up, we feel it was worth it to make the best product we can for the price.  We could have increased the rez even further but we tempered every choice by  the primary goal;  to create a VR peripheral that would be in the price  range of most high end gamers.  The second goal was to make it easy to use  and setup.<\/p>\n<p>The Trimersion is also a very focused product designed for FPS gamers, not  for watching movies, iPod or working on spread sheets.  This allowed us to  tailor the controls and functionality for typical FPS play and at the same  time generic enough to work on most gaming platforms.<\/p>\n<p>We have had many questions about 3D.  While I love 3D HMDs most game  consoles can&#8217;t display it.  PCs can but primarily with a specific card and  driver that can sometimes be a real pain to configure.<\/p>\n<p>I thought it was interesting that in the first Virtuality game systems the  HMDs were stereoscopic, when the second generation systems came out they  also had gone monoscopic.<\/p>\n<p>VR has gone through so many ups and downs.  Public speculation was nuts in  the early 90&#8217;s and some promising technologies popped up.  When the first  systems came out at $60,000 each and didn&#8217;t create the experience people  expected, public interest wained and eventually VR became a bad word in some  circles.<\/p>\n<p>Most VR related companies are gone.  HMDs have become video visors  (essentially TVs strapped to your head) and the expectation of immersive  environments has faded.<\/p>\n<p>But quietly in the background the issues that plagued VR such as PC speed,  software, component cost and innovation were being solved.  VR arcade game  design had stagnated and the POD concept still remains.  (Keeping a player  stationary with a waist high ring)  I still remember back when I was  developing Virtual Knight and other forum members were worried about letting  a player walk around.  Turns out most people don&#8217;t walk that much anyway.<\/p>\n<p>VR has to reach a design culmination.  Something that incorporates all of  the innovations that held VR back.  Once you can achieve the same quality  (or better) in a VR game at home as the best theme park and arcade systems  offered, then we reach the first milestone.  This sets the baseline for new  development and wraps up the loose ends from previous attempts.  From here  we can expand the concept of VR into new areas that are emerging rapidly.<\/p>\n<p>VR was the first step and we are on the verge of incredible products that  won&#8217;t just be game devices but will touch many diciplines.<\/p>\n<p>We are already protoyping some of these devices and from what I&#8217;ve seen so  far, we&#8217;re in for a ride.<\/p>\n<p>As far as the V6 I think I still have 20 or so of them here in various  states of inoperability.  I used to pay $500 min a pop to have them repaired  and had to start fixing them myself, I can strip a V6 and put it back  together in a half hour now.  Great skill but for what purpose?  I agree  with you on comfort and design, if you look at the Trimerison it has many of  the features of the V6 and is just as comfortable.<\/p><\/blockquote>\n<p>Here&#8217;s some more information about the HMD&#8230;<\/p>\n<p><strong>The Trimersion HMD<\/strong><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/cb.nowan.net\/images\/trimersion_logo.jpg\" alt=\"\" \/><\/p>\n<p>Here&#8217;s a <a href=\"http:\/\/cb.nowan.net\/images\/Trimersion_CES_low.wmv\">video of people playing with it<\/a>. A bit static compared to <a href=\"http:\/\/cb.nowan.net\/blog\/2007\/01\/28\/atrium-experience-in-a-hmd\/\">Atrium<\/a>, but as the head position is not tracked, moving is useless.<\/p>\n<blockquote><p><span style=\"font-family: Arial; font-size: x-small;\">The Trimersion works on the PC as a mouse and  keyboard through a USB connector.  It doesn&#8217;t replace the mouse or  keyboard but works in tandem.  The gun controller is setup with  Quake controls as default but can easily remap other games.  The two  triggers are assignable to favorite commands.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">On Xbox, playstation and game cube control is  through the game controller input.  The gun has all of the buttons on  standard gamepads.  The mouse look is controlled by the head tracker  in the HMD and can be assigned to either the left or right analog joystick  with the flip of a switch.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The HMD has two 640 x 480 LCD displays, stereo over  the ear headphones and a comfortable strap on the  back. <\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The tracker is two axis measuring pitch and  yaw, just like mouse look in an FPS game.  Movement is with either the  left or right analog joystick on the gun controller. [<strong>Cb&#8217;s note<\/strong>: the gun controller is not tracked in any way, it&#8217;s just buttons]<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The HMD and gun controller has a wire connecting  the two, they run on four double AA batteries for about 2 hours per  use.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">Video is sent from the PC or game console to  the base station and then transmitted wirelessly to the HMD.  The gun  controls and tracking are sent back to the base station which is plugged into  the game controller port or USB.  Power for the base station comes from  what it&#8217;s plugged into requiring no AC outlet.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">A\/V and Controller are transmitted at  2.4 GHz.  With clear reception the range is around 15  feet.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The Trimersion is designed for FPS games but could  be used for other purposes.<\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: x-small;\">The price is $395 it is in production now and  the first units are being shipped now.<\/span><\/p><\/blockquote>\n<p style=\"text-align: center\"><img decoding=\"async\" src=\"http:\/\/cb.nowan.net\/images\/trimersion_booth_babes.jpg\" alt=\"\" \/><\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><strong>&#8211; If you buy two Trimersion, you&#8217;ll get the babes &#8211;<\/strong><\/p>\n<blockquote><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>[Update Oct 2008: The company seems to be dead now&#8230;] [Update Oct 2009: Worse, they are now being sued by their investors !! See comments] When I learned that eMagin increased their prices, I went back to look&#8230; <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[125,123,214,171,124,218,126,209],"_links":{"self":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/posts\/307"}],"collection":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/comments?post=307"}],"version-history":[{"count":2,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/posts\/307\/revisions"}],"predecessor-version":[{"id":775,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/posts\/307\/revisions\/775"}],"wp:attachment":[{"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/media?parent=307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/categories?post=307"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/tags?post=307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}