{"id":286,"date":"2006-12-17T17:47:08","date_gmt":"2006-12-17T16:47:08","guid":{"rendered":"http:\/\/cb.nowan.net\/blog\/virtual-reality-resources\/"},"modified":"2018-01-27T21:58:55","modified_gmt":"2018-01-27T20:58:55","slug":"virtual-reality-resources","status":"publish","type":"page","link":"https:\/\/cb.nowan.net\/blog\/virtual-reality-resources\/","title":{"rendered":"Virtual Reality Resources"},"content":{"rendered":"<p><strong>[This article was published in 2006, is super outdated \ud83d\ude42 ]<\/strong><\/p>\n[So much is happening currently that this page can be a bit outdated :]\n<p><strong>General<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.amazon.com\/Developing-Virtual-Reality-Applications-Foundations\/dp\/0123749433\">A definition of VR<\/a><\/li>\n<li><a href=\"http:\/\/cb.nowan.net\/blog\/state-of-vr\/\">The State of Virtual Reality <\/a>: What are VR applications and devices now ?<\/li>\n<li><a href=\"http:\/\/www.imin-vr.com\">I&#8217;m in VR<\/a><\/li>\n<li><a href=\"http:\/\/gamedeveloper.com\/view\/feature\/192810\/creating_virtual_reality_games_.php\">Creating VR games: the fundamentals<\/a><\/li>\n<li><a href=\"http:\/\/gamedeveloper.com\/blogs\/SebastienKuntz\/20140112\/208452\/Lessons_from_the_VR_field.php\">Lessons from the VR field<\/a><\/li>\n<li><a href=\"http:\/\/www.vrgeeks.org\">The VR Geeks association<\/a>.<\/li>\n<li><a href=\"http:\/\/www.afrv.fr\/blog\">AFRV Blog<\/a> : The French VR association&#8217;s blog (if you want to filter by english posts only, use <a href=\"http:\/\/www.afrv.fr\/blog\/?cat=15\">this link<\/a>).<\/li>\n<li><a href=\"http:\/\/vr-news.com\/\">VR-News<\/a><\/li>\n<li><a href=\"http:\/\/vresources.org\/\">VResources<\/a> : VR News and forum.<\/li>\n<li><a href=\"http:\/\/www.aprv.eu\/\">APRV<\/a><\/li>\n<li><a href=\"http:\/\/www.vroot.org\/\">VRoot.org<\/a> : A VR news portal.<\/li>\n<li><a href=\"http:\/\/www.vrtifacts.com\/\">V-Rtifacts<\/a> : Archeology on VR<\/li>\n<li><a href=\"http:\/\/www.stereoscopy.com\/\">Stereoscopy.com<\/a> : Stereoscopy resources and news.<\/li>\n<li><a href=\"http:\/\/stereo3d.com\/3dhome.htm\">Stereo3D.com<\/a> : Resources and forum around stereoscopy.<\/li>\n<li><a href=\"http:\/\/mtbs3d.com\/phpBB\/\">MeantToBeSeen<\/a> Forum : Forum on stereoscopy.<\/li>\n<\/ul>\n<p><strong> VR Technique <\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.amazon.com\/Developing-Virtual-Reality-Applications-Foundations\/dp\/0123749433\">Developping VR applications<\/a> : A great overview with lots of case studies.<\/li>\n<li><a href=\"http:\/\/recherche.fnac.com\/search\/quick.do?text=trait%e9+de+la+r%e9alit%e9+virtuelle&amp;category=book&amp;bl=rera&amp;AID=&amp;submitbtn=Ok\">Le trait\u00c3\u00a9 de la r\u00c3\u00a9alit\u00c3\u00a9 virtuelle<\/a> : The bible, in french.<\/li>\n<li><a href=\"http:\/\/cb.nowan.net\/blog\/dyi-stereoscopy-at-home\/\">Stereoscopy at home<\/a> : How to create your stereo environment.<a href=\"http:\/\/cb.nowan.net\/blog\/dyi-stereoscopy-at-home\/\"><br \/>\n<\/a><\/li>\n<li><a href=\"http:\/\/cb.nowan.net\/blog\/stereoscopic-game-development\/\">Stereoscopic game development<\/a> : Information about how to how to use stereo in games\/movies.<\/li>\n<\/ul>\n<p><strong>3D User Interfaces<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.3dui.org\/\">3DUI.org<\/a> : A site devoted to three-dimensional user interfaces (3D UIs) and their design, evaluation, and application.<\/li>\n<li><a href=\"http:\/\/people.cs.vt.edu\/~bowman\/3dui.org\/Resources.html\">3DUI.org resources<\/a>: A goldmine<\/li>\n<li><a href=\"http:\/\/people.cs.vt.edu\/~bowman\/3dui.org\/course_notes\/chi2008\/nutshell.pdf\">3DUI in a Nutshell<\/a> : An introduction<\/li>\n<li><a href=\"http:\/\/w3-mmt.inf.tu-dresden.de\/english\/projekte\/CONTIGRA\/Realisierung\/Widget_Classification\/\">Contigra 3D Widgets classification<\/a><\/li>\n<li><a href=\"http:\/\/www-306.ibm.com\/ibm\/easy\/eou_ext.nsf\/publish\/580\">IBM RealPlaces<\/a> design guide : These guidelines present some of the key concepts and elements for use in building a 3D user environment supporting enterprise business applications\u00e2\u20ac\u201c for doing real work.<\/li>\n<\/ul>\n<p><strong>Software<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.imin-vr.com\/middlevr-for-unity\/\">MiddleVR for Unity<\/a><\/li>\n<li><a href=\"http:\/\/www.cs.unc.edu\/Research\/vrpn\/\">VRPN<\/a><\/li>\n<li><a href=\"http:\/\/www.unity3d.co\">Unity3D<\/a><\/li>\n<\/ul>\n<p><strong>VR Conferences<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/conferences.computer.org\/vr\/\">IEEE VR<\/a> : <a href=\"http:\/\/vgtc.org\/wpmu\/\">Online presentations\u00c2\u00a0 from the conference<br \/>\n<\/a><\/li>\n<li><a href=\"http:\/\/www.vrst.org\/\">ACM VRST<\/a><\/li>\n<li><a href=\"http:\/\/conferences.computer.org\/3DUI\/\">3DUI<\/a> : 3D User Interactions (<a href=\"http:\/\/vgtc.org\/wpmu\/\">Online presentations from the conference<\/a>)<\/li>\n<li><a href=\"http:\/\/www.interactivemediainstitute.com\/index_conf.html\">CyberTherapy<\/a><\/li>\n<li><a href=\"http:\/\/www.asmeconferences.org\/WINVR09\/index.cfm\">WinVR<\/a><\/li>\n<li><a href=\"http:\/\/www.laval-virtual.org\/\">Laval Virtual VRIC<\/a><\/li>\n<li><a href=\"http:\/\/www.nextmed.com\/\">Medecine Meets VR<\/a><\/li>\n<li><a href=\"http:\/\/www.vast2008.org\/\">VR, Archeology and Cultural Heritage<\/a><\/li>\n<li><a href=\"http:\/\/www.virtual-rehab.org\/2011\/\">Virtual Rehabilitation<\/a><\/li>\n<li><a href=\"http:\/\/www.icdvrat.reading.ac.uk\/\">ICDVRAT<\/a><\/li>\n<li><a href=\"http:\/\/www.ivr.jp\/english\/\">IVR<\/a><\/li>\n<li><a href=\"http:\/\/www.icat2010.org\/\">ICAT<\/a><\/li>\n<li><a href=\"http:\/\/www.eurovr.com\">EuroVR<\/a><\/li>\n<li><a href=\"http:\/\/www.vrcai2010.org\/\">VRCAI<\/a><\/li>\n<li><a href=\"http:\/\/www.convr2011.com\/\">ConVR<\/a> : VR and construction<\/li>\n<li><a href=\"http:\/\/www.isuvr.org\/\">ISUVR<\/a> : International Symposium on Ubiquitous Virtual Reality<\/li>\n<\/ul>\n<p><strong>History<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/accad.osu.edu\/%7Ewaynec\/history\/lesson17.html\">A Critical History of Computer Graphics and Animation : Virtual Reality<\/a><\/li>\n<li><a href=\"http:\/\/cb.nowan.net\/blog\/2008\/01\/09\/the-state-of-virtual-reality-in-1993\/\">The state of VR in 1993<\/a><\/li>\n<li><a href=\"http:\/\/cb.nowan.net\/blog\/2007\/11\/22\/the-pocket-cathedral-birth-of-the-cave\/\">Birth of the Cave<\/a><\/li>\n<li><a href=\"http:\/\/cb.nowan.net\/blog\/2008\/11\/20\/old-school-vr-tomytronics-3d\/\">1980 : Tomytronics 3D<\/a><\/li>\n<li><a href=\"http:\/\/cb.nowan.net\/blog\/2007\/12\/11\/old-school-vr-by-sega-and-nintendo\/\">1994-1995 : SegaVR, Nintendo Virtual Boy<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>[This article was published in 2006, is super outdated \ud83d\ude42 ] [So much is happening currently that this page can be a bit outdated :] General A definition of VR The State of Virtual Reality : What are&#8230; <\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/pages\/286"}],"collection":[{"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/comments?post=286"}],"version-history":[{"count":24,"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/pages\/286\/revisions"}],"predecessor-version":[{"id":1942,"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/pages\/286\/revisions\/1942"}],"wp:attachment":[{"href":"https:\/\/cb.nowan.net\/blog\/wp-json\/wp\/v2\/media?parent=286"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}