• Pages

  • Recent Posts

  • Recent Comments

  • Archives

  • Fri 29 Oct 2004

    C++ Performance

    Published at 10:02   Category C++  

    this [PDF] seems interesting. Tells about space and time overhead, false myths, and techniques for fast c++.

    Fri 29 Oct 2004

    DI-Guy

    Published at 9:58   Category Virtual Reality  

    Some people are beginning to put DI-Guy in OSG.


    “DI-Guy ™ is software for adding lifelike human characters to real-time simulations. DI-Guy lets you add humans to your simulation rapidly, reliably, and with minimum technical risk, while achieving high levels of visual realism and real-time perfor- mance. Hundreds of organizations worldwide, including all branches of the U.S. Armed Forces, use DI-Guy, making it the industry’s leading tool for real-time human simulation.”

    Thu 28 Oct 2004

    Games from Within

    Published at 18:04   Category Game development  

    [Here] : an engineering look at the game development process, from Noel Llopis

    Thu 28 Oct 2004

    The Art of John Wallin Liberto

    Published at 16:00   Category Art  

    The Art of John Wallin Liberto

    Thu 28 Oct 2004

    Understanding GeForce FX texture resource usage

    Published at 14:36   Category OpenGL  

    The purpose of [this posting] is to help you understand the various texture-related resources available to NVIDIA GPUs, particularly for the GeForce FX and Quadro FX family of GPUs (as well as earlier NVIDIA GPUs). On GeForceFX and QuadroFX GPUs (ie, NV3x) OpenGL drivers, these are the NV_fragment_program & ARB_multitexture implementation dependent limits.

    Thu 28 Oct 2004

    GFXArtits

    Published at 14:36   Category Art  

    GFXArtist : GFXartist is a community site aimed at the professional and next generation digital artists. Our main goal is to create an online environment where our visitors can communicate, learn and expose their work.

    2d photos, 3d pictures etc..

    Thu 28 Oct 2004

    Ice

    Published at 14:24   Category Tech  

    The Internet Communications Engine (Ice) is a modern alternative to object middleware such as CORBA or COM/DCOM/COM+. Ice is easy to learn, yet provides a powerful network infrastructure for demanding technical applications. Ice shines where technologies such as SOAP or XML-RPC are too slow, or do not provide sufficient scalability or security.

    Thu 28 Oct 2004

    Docbook resources

    Published at 14:14   Category Tech  

    - Get Going With DocBook
    a DocBook faq

    Mon 25 Oct 2004

    Article sur 3dVf : Jeux vidéo – Les contraintes du mapping et des matériaux

    Published at 16:54   Category Game development  

    (link)
    1. Introduction : connaître les contraintes de la plateforme cible !
    2. Contraintes sur les matériaux, shader et textures
    3. Contraintes sur les coordonnées UVs

    Mon 25 Oct 2004

    Nebula Device

    Published at 16:48   Category 3d  

    (link) Nebula Device is an open source realtime 3D game/visualization engine, written in C++. Version 2 is a modern rendering engine making full use of shaders. It is scriptable through TCL/Tk and Lua, with support for Python, Java, and the full suite of .NET-capable languages pending. It currently supports DirectX 9, with support for OpenGL in the works. It runs on Windows, with ports being done to Linux and Mac OS X.

    .. how do they script it?? I want the same for sofi =)

    Next Page >>>