C++ Performance
this [PDF] seems interesting. Tells about space and time overhead, false myths, and techniques for fast c++.
this [PDF] seems interesting. Tells about space and time overhead, false myths, and techniques for fast c++.
Some people are beginning to put DI-Guy in OSG.
“DI-Guy ™ is software for adding lifelike human characters to real-time simulations. DI-Guy lets you add humans to your simulation rapidly, reliably, and with minimum technical risk, while achieving high levels of visual realism and real-time perfor- mance. Hundreds of organizations worldwide, including all branches of the U.S. Armed Forces, use DI-Guy, making it the industry’s leading tool for real-time human simulation.”
[Here] : an engineering look at the game development process, from Noel Llopis
The purpose of [this posting] is to help you understand the various texture-related resources available to NVIDIA GPUs, particularly for the GeForce FX and Quadro FX family of GPUs (as well as earlier NVIDIA GPUs). On GeForceFX and QuadroFX GPUs (ie, NV3x) OpenGL drivers, these are the NV_fragment_program & ARB_multitexture implementation dependent limits.
GFXArtist : GFXartist is a community site aimed at the professional and next generation digital artists. Our main goal is to create an online environment where our visitors can communicate, learn and expose their work.
2d photos, 3d pictures etc..
The Internet Communications Engine (Ice) is a modern alternative to object middleware such as CORBA or COM/DCOM/COM+. Ice is easy to learn, yet provides a powerful network infrastructure for demanding technical applications. Ice shines where technologies such as SOAP or XML-RPC are too slow, or do not provide sufficient scalability or security.
(link)
1. Introduction : connaître les contraintes de la plateforme cible !
2. Contraintes sur les matériaux, shader et textures
3. Contraintes sur les coordonnées UVs
(link) Nebula Device is an open source realtime 3D game/visualization engine, written in C++. Version 2 is a modern rendering engine making full use of shaders. It is scriptable through TCL/Tk and Lua, with support for Python, Java, and the full suite of .NET-capable languages pending. It currently supports DirectX 9, with support for OpenGL in the works. It runs on Windows, with ports being done to Linux and Mac OS X.
.. how do they script it?? I want the same for sofi =)
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