Month: April 2010

Does stereoscopy (S3D) matter ?

Now everyone is starting to realize that stereoscopy (S3D) is cool. Of course big companies are hoping to set a new trend to get more of our money, and the film industry looks at it as if it…

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VR Geeks of Paris, unite !

So you’re a VR Geek and you live in Paris ? You want to meet other geeks like you, enjoy geeky immersive discussions and invent the future ? Join our VR Geeks Paris group and see you soon…

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An introduction to 3D user interfaces

Dr Joe LaViola, one of the authors of the 3D UI bible “3D User Interfaces, Theory and Practice” has just released an article in Gamasutra to teach the basics of 3D UI to the game designers/programmers crowd. If…

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Laval Virtual 2010 – Clarte VR4D – VR for Design

Clarte, who already brought to you the R-Screen, Ergo Wide 3, Sitac 3D and a lot of other VR pure joy, are now offering a very interesting application to help design small life spaces : VR4D. As you…

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pCubee : A Perspective-Corrected Handheld Cubic Display

Here’s a nice prototype of display by the University of British Columbia, pCubee : It has no stereoscopic capability, but the parallax (movements of objects based on their depth) is enough for you to correctly perceive their 3d…

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