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  • Sun 30 Dec 2007

    State of Virtual Reality

    Published at 18:17   Category Uncategorized  

    [This article will be regularly updated with new info to keep up to date. Feel free to comment! ]

    Introduction

    Back in the 90’s, Virtual Reality was about to be a big revolution. Expectations were high and disappointment cruel. Nearly 20 years after, only a few people know what is possible nowadays with VR.

    The technology silently evolved in research labs and big companies, and now prototypes have evolved into commercially viable products. The professional VR market is very healthy and growing fast.

    Industrials are using VR systems to prototype their products and train their personnel; researchers are using it to understand and treat us; and the mass market is slowly rediscovering that playing with your body is the ultimate experience.

    With so much false ideas lying around the web, it’s high time to make a lucid point on where VR is now with a small state of the art.

    “As an image is worth a thousand words, a virtual environment is worth a thousand pictures!”

    - Part 1 - Applications : Who is using VR to do what?

    - Part 2 - Devices : Input devices, trackers, haptics, gloves …

    - Part 3 - Displays : Caves, HMDs …

    - Consumer Hardware ( coming soon)

    NB: I will only be talking about “immersive” VR, which excludes SecondLife and Quicktime VR. See What is (not) VR.

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    2 Comments »

    1. I respect your emphasis on hardware but being a software developer myself I see the software side at least as vital as interfacing. Virtual Reality has two important dimensions: immersion and depth. If either is missing the overall experience is not what virtual reality as a concept suggests. What would be needed at the moment is break through in HMDs and standards to get global immersive environments. It might be that HMDs are pretty much there but there is no market for mass production due to lack of software enabling wide spread use.

      Comment by Tommi Laukkanen — Thursday, 18 September 2008 @ 18:56

    2. I’m also a software developper and this article also has a lot of application links =)

      Maybe Nintendo will give us both the hard and the soft ?

      Comment by Sébastien "cb" Kuntz — Tuesday, 23 September 2008 @ 9:32

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