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  • Mon 15 Jun 2009

    Laval Virtual 2009

    Published at 22:35   Category Augmented Reality, VR Applications, VR Devices, VR Displays, Virtual Reality  


    The 11th edition of Laval Virtual has been held from the 22th to the 26th of April 2009, and to me it was one of the nicest edition ever!

    As the conference center was moved a bit further than usual, I didn’t take time to go there much. So I stayed on the tradeshow and took time to have long discussions and meet new people.

    We’re seeing more commercial/industrial applications as well as nVidia’s push to democratize 3d displays.

    We’ve already talked about Clarte’s R-Screen and Clarte’s Ergo-Wide3, but we didn’t talk about Clarte’s Sitac 3D!

    It’s a military project aimed at displaying a tactical situation to help with decision making and training. The interface and interactions are really nice and intuitive :


    Crescent was also present with an improved version of their wide-angle HMD and an application made by ESCIN students called Acrophobia, where you have to walk on the edge of a building. I’ve seen a lot of people freaking out because of the induced fear of heights, demonstrating a high sense of presence!

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    nVidia 3D Vision

    I’ve also been able to play with nVidia’s new stereoscopic system, 3D Vision :


    (in fact I think their should be some drivers work for WinXP too..)


    I have to say I was quite impressed by the quality of the stereo rendering, I’ll try to make a review when I can get my hands on this system for more time.

    Augmented Reality

    We’ve also already talked about the AR Games.

    New User Interfaces

    I could also test a neat MindManager software called MindFlow by Tony DaLuz from l’Ecole de Design de Nantes based on Immersion‘s multitouch table :



    mindflow, demonstration in Laval Virtual from Toni Da Luz on Vimeo.

    Immersion was also demonstrating its new cubic multitouch interface, the CubTile :

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    The MIT brought its impressive Nexi robot :


    Speaking of robots, the University of Tsukuba also demonstrated a vision system to recognize hand gestures and have it mimick by a robotic hand :

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    Still no big revolution this year except the R-Screen! Augmented Reality is growing in interesting applications, VR commercial applications are getting more complex, nVidia is getting back to the consumer stereoscopic business and thanks to the AFRV, the conference quality is increasing.

    So see you next year!

    Sun 14 Jun 2009

    Pictures of Jordan

    Published at 19:41   Category Perso  

    I went last month to Jordan, a beautiful and incredibly welcoming country. You have to go there to see it for yourself, I’ve never seen such a friendly people !!

    From Amman the capital, to the origins of modern culture, the dead sea, castles from the crusades and their secret passages, to the desert and the amazin Petra, here’s a summary of a great trip :

    Sat 13 Jun 2009

    Laval Virtual 2009 – Augmented Reality

    Published at 21:41   Category Augmented Reality, Game  

    There were four students games using AR technology :


    - Cubes sur Cubes, ATI / Paris 8 -


    - Qui Suis-Je? (ATI / Paris 8 ) -

    - The now famous LevelHead -

    - Scope, Ecole de Design de Nantes –

    Augmented Reality Toys.v1 (Work in progress) from Frantz Lasorne on Vimeo.

    Frantz Lasorne‘s Scope really got the attention and he will present his game at Siggraph and at IVRC in Japan! He’s currently at Lego prototyping some games and will soon go to a major game editor!

    Fri 12 Jun 2009

    Virtual Showcase

    Published at 11:37   Category VR Displays  

    A team of ESIEA students created this really nice system using a single wide-angle projector and NaturalPoint’s Optitrack cameras to track the viewpoint :

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    It’s good to see that more and more people are working on nice displays !

    Wed 3 Jun 2009

    One step closer to home VR

    Published at 17:42   Category Game development, VR Devices  

    Fresh from E3, and I’m sure you all have seen it, but still I have to print it here because I’m happy : we’re one big step closer to having VR at home ;)

    The first controller, by Microsoft, uses a sort of Z-cam that can get the depth information of the environment, including the player(s) :

    (beware, some of the following seem to be more a “vision” than actual games)

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    And the second is a complete 6 Dof tracking device, probably using some 6 Dof inertial devices plus the camera tracking the glowing ball to recalibrate an absolute position !

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    The only issue with the technique they chose is that when the further the device is from the camera, the less precision you get.

    I hope this tracker is enough to support head tracking without getting me sick ;)

    So the battle is opened, let’s see who will be the first to have games in an HMD to fulfill Steven Spielberg’s prediction that VR the is future of gaming ?