Month: November 2006

Why gesture gives you more immersion ?

Here’s an interesting theory, explained for the Wii : “How the Nintendo Wii will get you emotionally invested in video games.” “we have to revisit an old theory of emotion, first proposed by the great American psychologist and…

Read More »

Using the Wii accelerometers on the PC

Seems some people have connected the bluetooth Wiimote to a PC and started getting infos about the accelerometers. Here’s a page about the Wiimote protocol. This video (from marcan42 on youtube) is very shaky, so prepare for some…

Read More »

Laws in Second Life ?

Here’s an article talking about the necessity of laws in SL, which also poses good questions : “Yet the notion of grassroots justice in a virtual world raises a host of serious questions: On what authority would they…

Read More »

Second Life facts

From this article where a journalist of The Observer immerges for one week in Second Life : Anshe Chung, Second Life’s richest avatar, owns a property empire on the site worth $250,000 (£137,000) and employs 17 real-life people….

Read More »

Multiverse Open Beta

“Multiverse is the only company focused on delivering a complete, end-to-end solution for MMOG and virtual world development. (…) Download the SDK (software development kit) with the full platform, the sample game, the complete documentation, and the starter…

Read More »

NVidia 3D Stereo drivers

The NVidia 3D Stereo drivers allow users of any NVidia GPU to have their OpenGL and DirectX games in “real” stereoscopic 3D on their screen. You can have active, passive, anaglyph stereo, as well as horizontal/vertical interleaved, white/blue…

Read More »

DIY Stereoscopy at home

[EDIT : I’m moving this page here, and will update it based on my foundings!]  [DEPRECATED] I’ve found some pretty interesting material about enthousiasts building up stereoscopic displays at home: – Here’s a guy who’s building a passive…

Read More »