Death Fall | BlastCode 1.0

Death Fall BlastCode 1.0 is “an advanced animation engine designed to create fully geometric animated demolition sequences.”

Death Fall BlastCode 1.0 is “an advanced animation engine designed to create fully geometric animated demolition sequences.”
Marcus Barnes says :
"The COLLADA 1.1 release will be Dec 3rd (this Friday) (..) It will be announced at http://www.collada.org/public_forum"
How to make normal maps from real surfaces by Ryan Clark.
"All you need is a digital Camera, a movable light-source, and a subject. (In this example, Subject is a bowl of peanuts.)"

Marc Bernatchez, from VResources says :
"Q: Also do you believe there will be a move from traditional 2D WIMP UI to 3D UI.
A: No. That is, not in the short term at least. The main problem, as I said a few times on this mailing list, is that the desktop environment is essentially a 2D environment, while what these "3D UI desktops" systems attempt to achieve is a 3D interaction environment. These two things do not mix together. A desktop system is a 2D environment, using 2D interaction / pointing devices. They are simply not meant to allow 3D interaction. With time, we found many hacks to allow 3D interaction using a 2D mouse or a joystick, but the efficiency of such interaction is very limited. Why do you think VRML failed to make the web become a fully 3D environment? While we can easily render 3D scenes on a flat screen, it is far more complex to allow 3D interaction, even the most basic, with that 3D scene. VRML has not failed by itself, but it shifted from an attempt to turn the web into a 3D medium, to a portable 3D file format used in many CAD and other 3D applications. So while VRML was quite usable, we could not interact with it using the current web interfaces. That is why it had to readjust its focus.
Desktop 3D UI will only become viable when the desktop environment itself migrates to 3D. The new 3D enabled laptops are an interesting trend that could open a few doors in that direction. Then, what would be missing is a portable 3D pointing device that you can use along with your laptop. The 3D screen also has to be good enough to allow 3D objects to appear well in front of the screen, so that you can grab them free floating in mid-air.
But even then, do we really need a 3D desktop? Desktop tasks are usually based on the famous "desktop metaphor". Think of what you do when you work on a text or a spreadsheet. You use a flat sheet of paper, resting on a flat desk. The desk and the paper sheet are three-dimensional in the real world of course, but we interact with them, via constraints, in a 2D fashion. For these tasks, I do not see a real advantage adding a 3D twist to it. Try to write a letter while your paper sheet is floating in free-air and let us know about your experience ;-)"
I’m trying to convert a .max to maya.. what a pain..
I’ve tried with Kaydara Fbx (5.3). I’ve just exported it from max, but can’t load it in maya (it loads but displays nothing, and no object is created), and same for the max that exported it.. Even with a simple sphere!
I also tried with the max collada exporter, but it crashes for my big file.. Max shouldn’t crash because of a script !! I’ll be happy when I don’t have to touch max again!!
hum seems there’s a 6.0 version of the fbx converters.. testing this
Woo I exported/imported a cube in max.. But exporter is crashing for my wagon.. GRRRRRRRRRRRR