Existing VR games ?

With the Oculus Rift which will be in the hands of game developpers before the end of the year, I think we will have a great next year 🙂

So I thought I’d find videos of some of the VR games I’ve played. It would probably be worth making a list of all existing VR games, so if you have links for them, I’ll take that and make a page on the VRGeeks website!

[Update: a more up to date list is here: http://www.vrgeeks.org/wiki/vr-games]

In my definition of a VR game you at least need to have head tracking, so this rules out any Nintendo’s Virtual Boy or Sega VR games.

What got me into the field was ZoneHunter. Being able to shoot around and look in a different direction was a founding experience of the teenage me.

Then Atrium Experience was also a great experience:

Of course all the VRGeeks games:

I didn’t play this one but it seems fun:

http://www.youtube.com/watch?v=CG__PZzNfkw

I don’t mean no shameless plug, but VR Angry Bot is quite nice:

And finally Doom3 that I tested last week in the Oculus Rift:

Then you also have Cave Unreal Tournament, CaveQ3, Panoramic Quake III, … There is also a nice list on the VRTifacts website but it’s not working for me..

Please add ideas 🙂

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3 Comments

  1. I think the game that started it off for me (though I didn’t know it at the time), was Dungeons of Daggorath, on my first computer, a TRS-80 Color Computer 2:

    http://en.wikipedia.org/wiki/Dungeons_of_Daggorath

    In reality, that probably doesn’t count, but it was one of the first 3D games I ever played.

    In the early 90s I played various 3D games on my Amiga and PC, as well as played around with 3D graphics programming, and some early homebrew VR experiments. I managed to get a Powerglove and the StuntMaster connected both to my Amiga and to my PC.

    But the first “real” VR game I ever played? Dactyl Nightmare on a Virtuality 1000SU system at a local mall. The HMD was huge and heavy, and I once tried to see how badly it lagged (the system used a customized Amiga) – and nearly threw my neck out (and yes, it had terrible lag!)…

    Now I am a proud dev supporter for the Oculus Rift and can’t wait to receive it. I am looking into building a system just for it; I also have some ideas on setting up a custom DOS and/or Win98 system for playing with my Forte VFX-1. Next year, hopefully, will be amazing…

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