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  • Thu 22 Nov 2007

    The pocket cathedral - birth of the CAVE

    Published at 0:27   Category Art, VR Displays, Virtual Reality  

    Alex Bouchet showed me those two vintage videos of the early days of the CAVE :

    “(1991) before the CAVE was called “The CAVE” it was internally named the Pocket Cathedral (actually it was called the Closet Cathedral - or the Closet for short).
    The CAVE was invented by the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago.”

    It seems CAVE stood for Cave Audio Visual Environment, then Cave Automatic Virtual Environment.

    Dan Sandin says that CAVE refers to “both the early cave paintings and to the shadows of the ideal forms in Plato’s cave”.

    (Update: Here’s another good introductory video to the CAVE system : 1993)

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    Sun 4 Nov 2007

    Assassin’s Creed art

    Published at 10:09   Category 3d, Art, Game development  

    Here’s a nice article about the art of Assassin’s Creed.

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    Sat 28 Oct 2006

    Sony Bravia Ad

    Published at 11:54   Category Art  

    Here are two impressive ads for a sony tv, the bravia. There is no special effect !! It’s all real !!

    Look at the Paint behind the scenes, and the balls behind the scenes.

    About the cleaning of the paint ad :
    “The cleaning took 5 days and 60 people. Thankfully, the use of a special water-based paint
    made it easy to scrape-up once the water had evaporated.”
    You can watch them in higher res here.

    Thanx to MAwie for the link to the balls ad ;)

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    Wed 22 Mar 2006

    Digital movie making : Machinima = machine + cinema

    Published at 23:44   Category Art  

    I’ve just watched this video (free req required) about machinima, by Paul Marino, Executive Director, Academy of Machinima Arts and Sciences.
    This terms is used to describe movies done with games or game engines.

    “Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.”

    This totally goes along the way of what I was saying about people doing movies in their garage. (I guess I didn’t invent anything then :p) Now imagine what people could do with Santos !!

    Moreover, Paul Marino uses a term I really like, which is Ubiquitous Creativity, that is enabling creativity to people who would never have access to it before (remember SimTractor? ;)

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    Thu 2 Mar 2006

    King kong in 30s

    Published at 23:47   Category Art  

    A toon remake, pretty funny =)

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    Wed 1 Mar 2006

    Photoshop Luminance-Equalization Tutorial

    Published at 23:23   Category Art  

    A tutorial by Jeremy Birn, author of Digital Lighting & Rendering :

    This tutorial shows a powerful luminance-equalization technique, which can enhance both the underexposed and overexposed areas of an image, without reducing the overall contrast of the shot, and without any manual selection of regions.”

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    Mon 6 Feb 2006

    Path to the Gothic Choir

    Published at 9:42   Category Art  

    Beatiful.

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    Thu 26 Jan 2006

    Review of the Wacom Cintiq and use with ZBrush

    Published at 10:03   Category Art  


    Here (source 3dvf.com )

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    Wed 30 Nov 2005

    Color Scheme Generator

    Published at 12:16   Category Art  

    ( source Flash )

    While designing web pages, computer applications, or house interiors, we need to find good color scheme - set of colors producing the best impression. For every tint there are colors which it can coexist with, and which it can’t. (..)

    The color theory makes the work easier. This tool will find set of colors you can start with, and it may facilitate your looking for the optimal color palette.

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    Fri 11 Mar 2005

    Frederic St Arnaud

    Published at 10:10   Category Art  

    An interview and it’s website.

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