How real should robots and avatars be ?
A really nice video explaining the “you-have-to-know” concept of the “Uncanny Valley” first coined by Japanese roboticist Masahiro Mori in the 1970′s : If a robot or an avatar looks too realistic but is not perfect, users will be repulsed. If they are less realistic, users will be much more likely to adopt them.
A real problem anyone dealing with virtual humans should be aware of.
And one last thought for great author Michael Chrichton who died on tuesday..
11:04
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That’s not only valid for VR, in game for exemple it’s the reason I hate Counter Strike and like Quake3.
Comment by whaly — Friday, 7 November 2008 @ 11:19