I’m working several projects recently, one of which you’ll soon hear about (and will be able to participate in 😉
Read about the current state of the stereoscopic filmmaking industry, the business case of S3D, as well as the technical and creative considerations faced by those looking to make compelling stereoscopic movies.
It covers a lot of the ground necessary to have a good understanding of stereoscopy. Of course a lot of this applies for VR and 3D games.
Its older brother, the Stereographics Developpers Handbook, is still interesting though.