Tag: nvidia

Nvidia 3d Vision and VR Cameras : Calibration

One of the very good surprises of creating my VR Wall is that the Nvidia 3D vision driver with a GeForce doesn’t (completely) break VR cameras. I’ve managed to have a pretty good calibration, and I’ll detail the…

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Killing zombies in AR

(The Laval Virtual wrap-up is still on its way, don’t worry 😉 Fellow reader David Cochard, with Kimberly Spreen, created a project at Georgia Tech and SCAD-Atlanta with advisors Blair MacIntyre and Tony Tseng, an AR zombie killing…

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The offensive on consumer 3D-stereo

It seems a lot is happening on the battle front for consumer stereoscopy. A coalition between screen/projector manufacturers and nVidia is forming a coherent response to these challenging issues : From Stereoscopy.com : Forming the foundation for a…

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Stereoscopic Game Development

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NVidia 3D Stereo drivers

The NVidia 3D Stereo drivers allow users of any NVidia GPU to have their OpenGL and DirectX games in “real” stereoscopic 3D on their screen. You can have active, passive, anaglyph stereo, as well as horizontal/vertical interleaved, white/blue…

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