Killing zombies in AR
(The Laval Virtual wrap-up is still on its way, don’t worry
Fellow reader David Cochard, with Kimberly Spreen, created a project at Georgia Tech and SCAD-Atlanta with advisors Blair MacIntyre and Tony Tseng, an AR zombie killing game !
It seems to be working really well, and the idea is simple and efficient. It runs on the nVidia Tegra architecture.
Nice job David
14:18
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cool!
Comment by Dom — Wednesday, 27 May 2009 @ 1:24
Thanks!
I’m glad you like it
David
Comment by David — Wednesday, 27 May 2009 @ 2:47
It looks like ghost / zombie hunting in AR is going mainstream, even if it’s trackerless
http://www.joystiq.com/2009/05/25/hunt-ghosts-on-your-nintendo-dsi-with-ghostwire/
Comment by Fivos — Wednesday, 27 May 2009 @ 13:08
Aha yes I saw that, strange game =)
David’s game looks more fun and engaging !
Comment by cb — Wednesday, 27 May 2009 @ 13:25
Pretty cool ! I guess that eating skittles doesn’t give extra weapon ?!
The gameplay is very good and takes advantage of the technology. I like it !
Comment by toni da luz — Wednesday, 27 May 2009 @ 22:51
Very smooth tracking!
And game, sure, looks great!
Well done
Comment by Maxim Lysak — Friday, 29 May 2009 @ 8:33
Nice job David, I hope to see you again at UTC before Japan ?
Comment by Jérôme — Wednesday, 3 June 2009 @ 11:00
Thanks Jérôme
I really hope I’ll have the opportunity to work with you and Indira at the UTC again (maybe a Phd, that sounds like a great plan!)
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I always translate videos of my projects in my native language (French, faut pas oublier d’où on vient quand même!
Here is the link for those who didn’t get everything from the original English version.
http://video.davidcochard.com/mediaplayer/video.php?video=ARhrrrr&lang_vid=fr#FLVplayer
David
Comment by David — Tuesday, 9 June 2009 @ 13:54