(The Laval Virtual wrap-up is still on its way, don’t worry 😉
Fellow reader David Cochard, with Kimberly Spreen, created a project at Georgia Tech and SCAD-Atlanta with advisors Blair MacIntyre and Tony Tseng, an AR zombie killing game !
[youtube]http://www.youtube.com/watch?v=Cix3Ws2sOsU[/youtube]It seems to be working really well, and the idea is simple and efficient. It runs on the nVidia Tegra architecture.
Nice job David 😉
cool!
Thanks!
I’m glad you like it 🙂
David
It looks like ghost / zombie hunting in AR is going mainstream, even if it’s trackerless 🙂
http://www.joystiq.com/2009/05/25/hunt-ghosts-on-your-nintendo-dsi-with-ghostwire/
Aha yes I saw that, strange game =)
David’s game looks more fun and engaging !
Pretty cool ! I guess that eating skittles doesn’t give extra weapon ?! 😀
The gameplay is very good and takes advantage of the technology. I like it !
Very smooth tracking!
And game, sure, looks great!
Well done 😉
Nice job David, I hope to see you again at UTC before Japan ?
Thanks Jérôme 🙂
I really hope I’ll have the opportunity to work with you and Indira at the UTC again (maybe a Phd, that sounds like a great plan!)
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I always translate videos of my projects in my native language (French, faut pas oublier d’où on vient quand même! 🙂
Here is the link for those who didn’t get everything from the original English version.
http://video.davidcochard.com/mediaplayer/video.php?video=ARhrrrr&lang_vid=fr#FLVplayer
David