Home » VR Devices

Circula Floor Video

I already had a link to the circula floor video, but now I’ve uploaded it to YouTube so that I can put it in the State of VR – Devices, so here it is again : [youtube]http://youtube.com/watch?v=EvkubXHilk0[/youtube]

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The state of Virtual Reality – Devices (Part 2)

After speaking about the applications of VR, let’s talk about the devices used to interact with those virtual worlds. Read “The state of VR – Devices“.

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The state of Virtual Reality .. in 1993 !

The guys at EVL are posting a lot of videos !! Those two show a state of VR in 1993, with an impressive list of videos and applications. It would be really nice to have one such video…

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The state of Virtual Reality – Part 1

Happy new year ! Let it be full of happiness and success, virtual and real =) Lately I’ve been reading  articles by some so-called journalists saying VR was one of the biggest technology flops in the last 20…

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Wiirtual Reality

Johnny Lee is definitely a genius.. After the Finger Tracking and the Wiimote whiteboard, here’s how with two Wiimotes he’s creating VR games at home !! (not that we didn’t think about it, but hey.. he actually *did*…

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Cyberwalk project

The Max Planck Institute, along with other german and italian institutions, is running a program called Cyberwalk which was first demonstrated in April 2007. Their flyer explains it all : The Goal Un-constrained, quasi-natural omni-directional walking in virtual…

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Multitouch with the Wiimote

A really clever use of the Wiimote, by Johnny Lee, from Carnegie Mellon University. [youtube]http://www.youtube.com/watch?v=0awjPUkBXOU[/youtube] You might need WiiYourself! to read the position of 4 different dots. It’s the best Wiimote interface I found so far.

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VR in USB norm

Did you know that VR devices are represented in the USB HID norm ? More precisely in the Usage tables, page 43. This document describes all the usages that a USB device can represent, a sort of abstract…

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Cheap “impact-generating” device

The 3rdSpace® Vest from TN Games allows you to feel impacts of bullets and punches inside the game. It works with air micro-compressors that generate impacts like “3 year old punching you” (words from a tester in the…

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Markerless realtime 3D tracking & modeling

A french lab, who published a paper at Siggraph 2007, is working on a impressive markerless tracking/modeling system, the GrImage Platform: This architecture is designed for mixed reality applications requiring such dynamic models, tele-immersion for instance. (…) The…

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