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HoloCommander
It seems the only time I have for personal (or non-confidential) VR projects is once a year at the Global Game Jam! Anyway, this year we decided to create a VR realtime strategy game – I named that…
Read More »Lessons from the VR field #1
[This is a re-post of the original Gamasutra article which was published on 12 Jan 2014] Introduction: presence Through my career I have tested many different VR systems, from entry level to high-end, with systems costing several million…
Read More »Creating VR games – the fundamentals
[This is a re-post of the original Gamasutra article which was published on May 23, 2013] When I was on a field trip to London back in high school, I played my first virtual reality (VR) game: Zone…
Read More »VRLux – PostMortem
During last week-end, along with six fellow VRGeeks, we participated in the Global Game Jam 2013 for some non-professional VR fun. While the four other VRGeeks created two other teams, I teamed with Judith Guez to work on…
Read More »Existing VR games ?
With the Oculus Rift which will be in the hands of game developpers before the end of the year, I think we will have a great next year 🙂 So I thought I’d find videos of some of…
Read More »Interviewing Jeffrey Jacobson, creator of Cave Unreal Tournament
If you’re a VR Geek, you’ve probably already bumped into Cave Unreal Tournament (CaveUT), an adaptation of the Unreal engine to run in CAVEs and create VR applications. I’ve had the chance to meet its creator Jeffrey Jacobson…
Read More »Sony PSMove – First impressions
I’ve been interviewed by the french tech magazine Amusement (October edition) about the new 3D controller by Sony, the PSMove. Sony liked the interview and decided to put it in the (french) press kit: The interview was done…
Read More »Playstation Move – 3D Tracker
In the end of 2006, Sony was already talking about it. Now they’ve finally made a demonstration at GDC of their upcoming 3D tracker, named Playstation Move : [youtube]http://www.youtube.com/watch?v=hTKpgSpq-8o[/youtube] Tt has gyroscopes, accelerometers, magnetometer for high rate updates…
Read More »One step closer to home VR
Fresh from E3, and I’m sure you all have seen it, but still I have to print it here because I’m happy : we’re one big step closer to having VR at home 😉 The first controller, by…
Read More »Immersive gaming by Torben Schou
Last week, I saw Torben‘s poster at VRST about using multiple sensor bars to extend the range of the wiimote. And yesterday, as I was looking around to find out how to adapt Half-Life 2 in VR, I…
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