Home » Game development
VRPack 2.5 is out, MP Website is up
We’ve been working quite hard to give you a nice VRPack 2.5 on the Virtools 4.1 Platform. See the “What’s new” for more info. The website for a brand new product, 3DVIA MP, is online starting today, with…
Read More »The Wii is hacked
Until now nobody could run an application on the Wii without it being approved by Nintendo. This means that the application had to be signed with Nintendo’s encryption key. At the Chaos Computer Club Congress, some hackers explain…
Read More »Wiirtual Reality
Johnny Lee is definitely a genius.. After the Finger Tracking and the Wiimote whiteboard, here’s how with two Wiimotes he’s creating VR games at home !! (not that we didn’t think about it, but hey.. he actually *did*…
Read More »Cheap “impact-generating” device
The 3rdSpace® Vest from TN Games allows you to feel impacts of bullets and punches inside the game. It works with air micro-compressors that generate impacts like “3 year old punching you” (words from a tester in the…
Read More »Another world, another time
Tonight I went to a conference organized by the french chapter of the International Game Developpers Association, about old school game development. Invited were Philippe ULRICH et Didier BOUCHON, from ERE Informatique, authors of some mythical games like…
Read More »Virtools commercial
Here’s a funky commercial presenting the range of applications you can create with Virtools. [youtube]http://www.youtube.com/watch?v=LULC-7irwjc[/youtube]
Read More »Stereoscopic Game Development
This page moved here.
Read More »Sony to copy Wiimote ?
Sony is thinking about a “motion-sensitive controller”that would work like TrackIR and ART, that is with markers on the device and a camera to analyse their position. The Wii-mote has the camera inside the device and the markers…
Read More »LiveMove : Motion recognizer
Here’s a video of AiLive LiveMove, that allows you to train your application to recognize the 3d motion (for the wiimote for example 😉 quickly and simply.
Read More »"Scene Graphs – just say no"
Here’s an interesting point of view by Tom Forsyth, a game developper working at Rad Game Tools, entitled “Scene Graphs – just say no”. “The world is not a big tree – a coffee mug on a desk…
Read More »