Stereoscopic game development
(Remember, stereoscopy is not necessarily the best for depth perception!)
Here I’ll try to list references to documents on stereoscopic game development.

There is a chapter in the NVidia GPU Programming Guide about Stereoscopic Game Development (Chapter 9) with some useful tips about “How stereo works”, and “Things that hurt stereo”.
Why care about Stereo ?
People see with two eyes in the real world. While artificial stereoscopic viewing (on a screen versus in real life) is not a huge market, many gamers enjoy the extra sense of presence obtained by playing games with inexpensive shutter glasses along with NVIDIA’s stereo override driver.
In addition, there are benefits to viewing your game in stereo during development. You immediately pick up on things that look fake. Keep in mind that motion parallax gives similar visual cues to stereo but the stereo viewer perceives instantaneously what users see if they move around and obtain depth information via motion parallax.
Using stereoscopic viewing while developing a game is a competitive advantage; you see and correct visual defects before they even come out in a game. This of course will also enhance the experience of those who play your game in stereo.
For more extensive informations about stereoscopy for immersive applications, check out the Stereographics Developers Handbook and the Autodesk Stereoscopic Whitepaper.
For more information about the available stereoscopic displays, check Stereoscopy at home.
For technical information about asymmetric cameras :
- Calculating stereo pairs, by Paul Bourke
Some rules to follow to create successful stereo effects : Stereoscopic 3D Film and Animation – Getting it right.
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[...] Stereoscopic game development [...]
Pingback by A VR Geek Blog » Stereoscopic Game Development — Thursday, 29 November 2007 @ 22:51
dear vr geek, thanks ALOT for all you very helpful resources !
Comment by herc — Wednesday, 18 March 2009 @ 11:07
I’m glad you find it useful =)
Comment by cb — Wednesday, 18 March 2009 @ 13:41
friend just pointed me to this site. Good stuff. I love VR. I thought I should keep you up to date on this topic, since I know a bit about it. If you dont want to start from scratch, and seem to like cheap. you should check out unity3d. its a free 3d game development environment -a nd theres a 3d stereoscopic plugin you’d love.
There also a student who has done immersive DOME projection and in stereoscopic anaglyph rendering with unity3d, and has released the source.
Hopefully I’ve proven by now I’m not a bot or just self advertising – here are links to the relevant info I mentioned.
http://forum.unity3d.com/threads/16273-stereoscopic-implementation
as for the anaglyph plugin.
http://u3d.as/content/systems/-3d-anaglyph-system/1AE
cheers!
Comment by Jesse Gpmez — Wednesday, 29 June 2011 @ 21:24
Thanks Jesse. The article was written some time ago now and hasn’t been updated !
I already use Unity
Cheers
Comment by cb — Thursday, 30 June 2011 @ 7:47