Tag: Game development

VR-Gun

A plastic gun, a LCD, a Gyromouse, mix, shake, here’s the VR Gun : (I know, I’m two months late =) You will only get the rotations from the Gyromouse, so walking won’t help you. This is as…

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The Wii is hacked

Until now nobody could run an application on the Wii without it being approved by Nintendo. This means that the application had to be signed with Nintendo’s encryption key. At the Chaos Computer Club Congress, some hackers explain…

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Wiirtual Reality

Johnny Lee is definitely a genius.. After the Finger Tracking and the Wiimote whiteboard, here’s how with two Wiimotes he’s creating VR games at home !! (not that we didn’t think about it, but hey.. he actually *did*…

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Another world, another time

Tonight I went to a conference organized by the french chapter of the International Game Developpers Association, about old school game development. Invited were Philippe ULRICH et Didier BOUCHON, from ERE Informatique, authors of some mythical games like…

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Virtools commercial

Here’s a funky commercial presenting the range of applications you can create with Virtools.

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Stereoscopic Game Development

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Sony to copy Wiimote ?

Sony is thinking about a “motion-sensitive controller”that would work like TrackIR and ART, that is with markers on the device and a camera to analyse their position. The Wii-mote has the camera inside the device and the markers…

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My Wii and the child in all of us

By now you should all have had access to a Wii and been able to test it. I got mine one week ago, and I have to say I’m really impressed. Okay, after seeing games like Doom3 and…

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LiveMove : Motion recognizer

Here’s a video of AiLive LiveMove, that allows you to train your application to recognize the 3d motion (for the wiimote for example 😉 quickly and simply.

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"Scene Graphs – just say no"

Here’s an interesting point of view by Tom Forsyth, a game developper working at Rad Game Tools, entitled “Scene Graphs – just say no”. “The world is not a big tree – a coffee mug on a desk…

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