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  • Sun 30 Dec 2007

    The Wii is hacked

    Published at 11:02   Category Game development  

    Until now nobody could run an application on the Wii without it being approved by Nintendo. This means that the application had to be signed with Nintendo’s encryption key. At the Chaos Computer Club Congress, some hackers explain how they were able to hack the Wii and run their own code, obviously not approved by Nintendo.

    As the Gamecube was already hacked, and the Wii is an upgraded Gamecube, they were able to run application on the GC emulation layer, but not access the Wii specific memory, game controller etc. With a hardware hack they could access the whole Wii memory, and they found the encryption key!

    Homebrew VR on the Wii anyone? ;)

    Here’s the video explaining all that. Hang on tight ..

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    Tue 11 Dec 2007

    China’s copy of the Wii : the Vii

    Published at 18:30   Category Game  

    No 3D, no CD-Rom, that’s the Vii.

    And there hardware is .. well, there’s nearly nothing into it !!

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    Thu 23 Aug 2007

    And the Wiiner is ..

    Published at 19:23   Category Game  

    It’s official, the Wii is the best seller of the next-gen consoles, although it was released one year after the XBOX 360.

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    Wed 1 Aug 2007

    Soon, the Wii will win

    Published at 21:51   Category Game  

    Aha, who would have bet on these figures 6 months ago ?

    From this Digg post : “With only 620,000 units seperating them and Wii selling around 200,000 units per week more than 360 worldwide we should see total Wii sales pass Microsofts console in around 3 weeks time! So in 9 months Wii will have sold as much as it took Xbox360 to sell in 21 months!”

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    Fri 13 Jul 2007

    Wii Fit

    Published at 13:08   Category Game, VR Devices  

    A new cool device for the Wii :

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    Fri 13 Jul 2007

    Next-Gen Games

    Published at 12:57   Category Game  

    I’ve just watched a batch of videos from the E3 2007 and I’ve seen beautiful games, like Assassin’s Creed, or KillZone 2 (this is all realtime):

    You can (should!) download the high-res videos at GameSpot.

    I’ve also been playing Resident Evil 4 on the Wii and I love it. First I love to kill Zombies (I nearly finished The House of The Dead, Arcade style). And it’s better than to kill Rabbids. Then It’s beautiful, it’s fun and it’s neither too hard nor easy for me (Zelda need way too much focus for my gaming abilities).

    The only thing that is a bit annoying is the control of the head. Looking up or down is less than practical, and of course you can’t shoot somewhere you’re not looking.

    I can’t help thinking that these games would be sooo much better with a HMD !! (oh and if you still have money, you can add a Virtusphere or a Treadmill ;)

    Damn future, come faster!

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    Sat 16 Dec 2006

    My Wii and the child in all of us

    Published at 20:57   Category Game, Product Review  

    By now you should all have had access to a Wii and been able to test it.

    I got mine one week ago, and I have to say I’m really impressed. Okay, after seeing games like Doom3 and Gears of Wars, the look of the games may look less realistic.

    But the Wii demonstrates quite powerfully that you don’t need pretty graphics to have a hell lot of fun and to really feel immersed.
    Thanks to the Wiimote, gesture gives you an whole new world of immersion. Moreover, you start the Wii discovery by creating your avatar, a Mii, that will be used in all of the Wii Play and Wii Sports games, which is really nice. You can even share your Miis through the internet connection or store it on your Wiimote to use it on another Wii. This feels very.. romantic, in the poetic sense. It awakes the child inside me, just like when I’m watching a Miyazaki movie.

    All of my friends, even the skeptics ones, enjoyed it instantly. I could see a childish smile on their face the first time they had to move they arm to hit a tennis ball.
    A funny fact is that the non-gamers understood how to play generally faster than gamers. A girl literally crushed her boyfriend at tennis, although he made fun of her because she couldn’t play a FPS on GameCube. The same girl was so immersed in the fighting game that standing in a 1m perimeter around her was a real danger for your safety!

    Another interesting feature is that it’s also really enjoyable for the spectators, especially the faces of the players, and their gestures in the air. That way you don’t have to wait for your turn to have fun.

    The tennis is really good. The gameplay works for beginners as well as for ‘advanced’ players. At first you just have to get the ball on the other side, but when you get used to it, you can aim more or less where you want, and when you get the ball out, you almost always know that it’s because of your faulty movement.

    The Rayman game is really fun. It has lots of funny games and interesting gameplays, making very different and original use of the Wiimotes. I’d say it’s a must-have, we had really good laughs and were impressed by atmosphere of the game. Nice graphics, lots of cool musics, and the rabbits are really.. dumb =)

    I’ve only played the NES version of Zelda, so I’m really impressed by the gameplay. It’s very different from the games I’ve played; you have much more freedom of action and movement. I sometimes got stuck for a moment because I didn’t think such action could be performed. It really forces me to rethink my way of playing.

    But I think it could have used the wiimote better. It feels like the wiimote features were added afterwards, which is certainly the case since the game was planned for the GameCube first.

    Conclusion

    I can’t wait to see what new interactions game developpers will create. I hope they’ll be creative, because the potential is really huge as Rayman demonstrates.

    Anyway, the door is opened: let’s get 3d interaction for all !!

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    Thu 30 Nov 2006

    Why gesture gives you more immersion ?

    Published at 17:15   Category Virtual Reality  

    Here’s an interesting theory, explained for the Wii : “How the Nintendo Wii will get you emotionally invested in video games.”

    “we have to revisit an old theory of emotion, first proposed by the great American psychologist and philosopher William James. In his 1884 article “What is an emotion?” James argued that all of our mental feelings actually begin in the body. (…) without the body there would be no fear, for an emotion begins as the perception of a bodily change.(…)

    In the 1980s, the neuroscientist Antonio Damasio realized that James was actually right: Most of our emotions are preceded by changes in our physical body. (…) if you can’t produce the bodily symptoms of an emotion—the swelling tear ducts of sadness, or the elevated heart rate of fear—then you can’t feel the emotion. As Damasio notes, “The mind is embodied, not just embrained.”

    In order to prepare for all this hand-to-hand combat, the brain automatically triggers a wave of changes in our “physical viscera,” such as quickening our pulses, flooding our bloodstreams with adrenaline, and contracting our intestines. Once we start stabbing at the squid, these effects are exaggerated, because our active muscles need oxygenated blood. Damasio calls this process the “body loop,” since the brain and body are constantly interacting with each other.

    (…) This is the irony of the Wii: although it can’t compete with the visual realism of Sony and Microsoft, it ends up feeling much more realistic. (…)

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    Thu 30 Nov 2006

    Using the Wii accelerometers on the PC

    Published at 10:10   Category VR Devices, Virtual Reality DIY  

    Seems some people have connected the bluetooth Wiimote to a PC and started getting infos about the accelerometers.
    Here’s a page about the Wiimote protocol.
    This video (from marcan42 on youtube) is very shaky, so prepare for some headache.

    Now I’m waiting for the IR infos, a proper mouvement integration lib, and of course a gesture recognition lib ;)

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    Mon 23 Oct 2006

    LiveMove : Motion recognizer

    Published at 12:42   Category Game development, VR Devices  

    Here’s a video of AiLive LiveMove, that allows you to train your application to recognize the 3d motion (for the wiimote for example ;) quickly and simply.

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