Month: November 2008
AR on buildings
Pretty cool demo reel of french companies EasyWeb and NeoProj : [youtube]http://www.youtube.com/watch?v=GD0UMFHhanc[/youtube]
Read More »Medecine meets VR – Interview of Dr. Rizzo
The “Medecine meets VR” conference, 17th edition, will be held in California on Januray 19-22. Their blog publishes an interview of Dr Albert “Skip” Rizzo who gave a keynote at Laval Virtual 2008. Here are some bits ranging…
Read More »Chicken stabilization
Saw that on Johnny Lee’s blog. Sorry but just… LOOL [youtube]http://www.youtube.com/watch?v=_dPlkFPowCc[/youtube]
Read More »Old School VR – Tomytronics 3D
Back in 1980, long before Nintendo’s Virtual Boy (1995) and Sega’s VR Console (1994), Tomy released several stereoscopic games, built-in in a spaceship-shaped handheld “console”. Â Â As you can see, they have the same old LCD screens…
Read More »Mirror’s Edge – Gaming with proprioception
I should really make a list of all the games that would be terrific to play in Immersive VR.. Along with Assassin’s Creed vastness and beautiful graphics, Gears of War 2 with its violence and majestic landscapes, the…
Read More »AR for perve… uh.. geeks!
We have just moved to our brand new, shiny, far far away new buildings in Velizy. Going from 15mins of bike to 2h30 of public transportation daily doesn’t really make me happy (to stay polite). Anyway, today we…
Read More »How real should robots and avatars be ?
A really nice video explaining the “you-have-to-know” concept of the “Uncanny Valley” first coined by Japanese roboticist Masahiro Mori in the 1970’s : If a robot or an avatar looks too realistic but is not perfect, users will…
Read More »Immersive gaming by Torben Schou
Last week, I saw Torben‘s poster at VRST about using multiple sensor bars to extend the range of the wiimote. And yesterday, as I was looking around to find out how to adapt Half-Life 2 in VR, I…
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