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  • Mon 28 Jul 2008

    Tsukuba Walking System

    Published at 18:22   Category VR Devices  

    Just when I said nothing interesting was happening it seems lots of things are spawning !

    From NewLaunches :

    University of Tsukuba Japan has developed a dome shaped virtual reality walking system for patients patients suffering from a stroke etc. The VR treadmill can accommodate a 80kg person for a walking speed 1m/sec with strides of 80 cms. The dome has a viewing angle of 270 degrees horizontally and a 60 degrees vertically. The system is not fully developed and is very expensive for hospitals to install. 

    I’m not sure why a simple treadmill is not enough.

    And is this curved screen cheaper and/or more suitable (including development of hard&soft) than a Sensics HMD or a Crescent HMD or a Fakespace  Wide5 HMD (of which I haven’t talked yet but it really rocks!) ?

    There must be good reasons, please tell me =)

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    Thu 24 Jul 2008

    Virtual Walk Game Controller

    Published at 15:07   Category VR Devices  

    Hum look at that :

    It doesn’t really seem to qualify as “natural walking”. Ok neither does the Virtusphere, and I can’t comment on the ODT since I’ve never tried it but as they want to study natural walking, it better be.

    But this does look a lot less impressive and as a result you look even more silly. With expensive systems you at least have the Wow effect before realizing you look silly =)

    Why do I mention how this makes you look like? Because I’m pretty sure that this has a huge impact on the acceptance factor of such devices for mass market.

    Anyway I’d have to test it to get a better feeling..

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    Thu 22 May 2008

    Virtusphere review

    Published at 13:40   Category Product Review, VR Devices  

    A couple of months ago I had the opportunity to test the Virtusphere for two days and could since watch several beginners try this device.

    The Virtusphere is a 2.6m sphere of 120kg made of ABS plastic, lying on wheels, with an incredibly sophisticated movement detection device below (a mouse!), used as a virtual reality locomotion device.

    You enter the sphere by a small hatch, and are instructed to take small steps first. So a small step you make, and the sphere starts to roll, and you make another step to keep balance, and .. you’re walking! During the first session you might even be able to run, and a lot of people did! Especially girls who generally perform better than guys.

    Ray Latypov, the inventor behind the Virtusphere along with his brother, started programming games 15 years ago in Russia. He made enough money out of his games to finance the first prototypes of the Virtusphere.

    Ray Latypov and the Virtusphere

    But why build a sphere?

    “Once you know the task, walking, the device is easy to create!”, Ray says.

    The Virtusphere doesn’t have any active part, there is no motor. The sphere movement only comes from the steps of the user. The sphere lies on wheels :

    Ray says this is an advantage over the treadmills because the motors induce some latency.. This is a point I’d like to verify myself.

    But this advantage has a drawback: as the sphere has a bit of inertia, you have to learn to start the movement correctly, and more importantly, learn of to stop the movement. This is not completely natural and induces instability that has to be managed by the user. This is particularly a problem for tall people ( >= 1.80m ) that are much less at ease.

    Moreover, due to the size of the sphere, the walking area is not really planar; this forces you to slightly modify the way you walk. A bigger type of sphere with 3m diameter exists that would reduce this issue.

    This inertia and the not so flat ground makes it an unnatural walking, this is why you may not want to use the sphere for studies on real-life walking. The CyberWalk project built an omni-directional treadmill to study the natural walking.

    You would think that you’d get claustrophobic, but thanks to the design you can see outside quite well provided that the ball has a minimum speed.


    This is also an advantage when you wear and HMD. As the lateral vision plays an important role in balance, seeing the real world “horizon” helps a lot in staying on your feet. When you wear an HMD in the sphere your balance is affected, meaning you have more chances of falling.

     

    For the moment only the head orientation is tracked. We believe that tracking the head position (not just orientation) accurately will greatly improve balance.

    By the end of the two days, we had a nice virtual environment running, and a stereo wall just next to the sphere displaying the view of the user.

    Conclusion

    It’s a fun locomotion device, that really catches the eye as a futuristic VR device. It may not be a natural walking, but the military are using it as a training device where the user can jump and roll, so choosing between this and an omni-directional treadmill (ODT) mainly depends on your application … and your budget; the Virtusphere is around 50′000$, whereas the ODT is 20 times more for now.

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    Thu 24 Jan 2008

    Circula Floor Video

    Published at 12:16   Category VR Devices  

    I already had a link to the circula floor video, but now I’ve uploaded it to YouTube so that I can put it in the State of VR - Devices, so here it is again :

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    Sat 12 Jan 2008

    State of VR - Devices

    Published at 1:17   Category Uncategorized  

    Updates

    [23 Jul 2008: Added Optical Tracking video]

    [6.03.08: Added Magnetic Haptics text&video]

    [24.01.08: Added CirculaFloor video]

    [21.01.08 : Added Virtusphere video]

    Index

    - Computers

    - Tracking

    - Gloves

    - Haptics

    - Locomotion

    Computers

    Not so long ago, a VR system required a million-dollar supercomputer. Nowadays the top VR systems are using clusters of desktop computers, dramatically reducing the price and maintenance costs.

    Tracking

    To be able to interact with a virtual world, the computer needs to know where your body stands through input devices called trackers.

    The most common trackers used to be magnetic trackers, (Polhemus, Ascension) but they require cables (except the new Polhemus Patriot Wireless) and can lose precision as the magnetic field is perturbed by metal.

    (c) Polhemus

     

    (c) Ascension

     

     

    The new trend is to use optical tracking (A.R.T, Vicon, Motion Analysis, IO Tracker, Natural Point) by putting inexpensive markers on your body and watching them through special video cameras. This technique has the advantage of being wireless and is becoming cheaper and cheaper, with motion capture solutions starting at 5’000$.

     

    (c) Natural Point

    Inertial tracking (XSens) is another very interesting option: it is standalone and very responsive, but has the disadvantage that positional data are drifting very fast (even though a full body capture is greatly improving the stability). Orientation data are pretty stable. But this solution isn’t (yet) ready for a precise head tracking required to generate a correct perspective.

     

    (c) XSens

    That’s why some companies take the best of both worlds by combining an inertial tracker with an optical solution to continuously recalibrate the position (Intersense, Worldviz PPT, and yes, the Wiimote !)

    Gloves

    Data Gloves aren’t used that much, except when you really need to know the position of each fingers. Immersion’s Cyberglove and 5dt Glove seem to be the most common. A.R.T Fingertracking is a recent product with very precise positional data that works with their optical tracking system.

     

     

     

    (c) S. Kuntz

     

    (c) Immersion

    Some current research are focusing on markerless tracking, which don’t require the user to put any specific apparatus.

    Haptics, force feedback

     

    The Inca 6D by Haption, based on the Spidar system, is the only large scale haptics device commercially available. The Haption’s devices compete with SensAble’s Phantom for desktop haptics. Immersion’s CyberGrasp exoskeleton gives force feedback to both your hand and your fingers.

    The ART Fingertracking is the one of the few products that adds fingertips sensations, and more researches (CEA List, Laboratory for Intelligent Mechanical Systems) are being conducted to improve the range of available sensations


     

    (c) Immersion

     

    (c) S. Kuntz

    The Magnetic Levitation Haptic Interface is ““levitated by magnets”. ”It offers things that other devices just can’t do – the high forces, low friction, low inertia, and six degrees of freedom.”

     

    (c) CEA List

     

    (c) LIMS

    Locomotion

    How do you walk inside a virtual environment ? This is still a major issue and some answers begin to appear.

    The omni-directional treadmill, part of the Cyberwalk project, could be a near-ideal solution if it was affordable.

    (c) Virtusphere

    The VirtuSphere is already a commercial product and much more affordable (50-100 k$).

    Some other research prototypes include the CirculaFloor with moving tiles, and the VR Shoes, both by the Tsukuba university.

    (c) Tsukuba University

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    Thu 20 Dec 2007

    Cyberwalk project

    Published at 17:34   Category VR Devices  

    The Max Planck Institute, along with other german and italian institutions, is running a program called Cyberwalk which was first demonstrated in April 2007.
    Their flyer explains it all :

    The Goal
    Un-constrained, quasi-natural omni-directional walking in virtual worlds
    The Approach

    The CyberWalk project follows a holistic approach covering science, technology and application by integrating the necessary blend of cognitive understanding with high fidelity technological development, to end up with a fully immersive showcase.

    The site also has a lot of technical information.

    Last but not least, it seems David Carmein, who makes the Omni-Directionnal Treadmill is directly involved in the project [Update: he is not, see comments..]

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    Thu 28 Jun 2007

    Omni-Directional Treadmill

    Published at 16:21   Category VR Devices  

    I saw on Ray Stephenson’s blog a video of an omni-directional treadmill, commercialized by Virtual Space Devices, Inc.

    Virtual Space Devices, Inc. has developed omni-directional treadmill (ODT) technology over the last 10 years, working primarily with the US Army. Combining the infinite plane of the ODT with an immersive virtual reality system permits an immersant to walk or run freely through the digital landscape. Navigation is transparent and natural. Immersion is total.

    The ODT surface is flat and continuous. It is not a bowl or made of discrete plates. The infinite surface is motion-slaved to the user’s motion with tight control and no inertial residue. Belts that comprise the surface are substantially similar to those used in conventional treadmills.
    First work on omni-directional treadmill (ODT) technology began with a $400K US Army STRICOM contract in 1996. (…)
    Second-generation technology is larger, faster, and quieter. We are building multiple units

    More information in this article [pdf].

    This may be an alternative to the Virtusphere. Wondering what the price range is?

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    Wed 16 May 2007

    “Stringwalker enables realistic walking in Virtual worlds”

    Published at 10:58   Category VR Devices  

    Copy paste from this VirtualWorldlets article :

    The StringWalker is the work of Hiroo Iwata from the University of Tsukuba and will be demonstrated for the first time outside Japan at SIGGRAPH.

    The walker works by means of eight strings - hence the name - that are actuated by motor-pulley mechanisms mounted on a turntable.

    It works, basically, by using the strings to measure the direction and force of the step. The distance and trajectory of that movement is calculated based upon the direction and length of string that has passed over the pulleys. This is then used to work out the force of movement, so the device knows how much to push back against the user, to prevent them actually moving.

    StringWalker will be displayed at the upcoming SIGGRAPH conference 5-9 August 2007 at the San Diego Convention Centre in San Diego, California, USA.

    I’m not sure I understand how you get “pushed back” by the strings. Are you gliding on the surface?

    Related article : VR Shoes (also from Tsukuba University)

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    Mon 10 Jul 2006

    VR Shoes

    Published at 12:04   Category VR Devices  

    This article from Gizmag talks about VR Shoe that will be presented at Siggraph :

    “the Powered Shoes effectively cancel the horizontal displacement of the user as they are driven from electrical motors in a backpack worn by the user, enabling omni-directional walking while maintaining the wearer’s position. (…) developed by Hiroshi Tomioka and Hiroaki Yano at the University of Tsukuba in Japan.”

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    Wed 8 Mar 2006

    VirtuSphere video

    Published at 19:18   Category VR Devices  

    A pretty cool VirtuSphere video found on Discovery Channel.

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