Tag: Virtools

Try Softkinetic technology at Siggraph (and win a Wii)

Visit the 3DVIA Virtools booth #1217  ! [youtube]http://www.youtube.com/watch?v=dO9jffcB1c8[/youtube]

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Laval Virtual 2008 – Videos

Back at Laval Virtual, David did a lot of videos for internal DS communication of applications made with Virtools VR Pack. They have now released the videos on Youtube here! Warning, it’s a bit corporate 😉 I’ve also…

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Intersense IS-1200 VisTracker

Back at IPT/EGVE, Intersense was presenting its MictroTrax and new Wand. The head tracker is really small, and the wand is smaller. It can fit on cheap, lightweight passive stereo glasses without any problem. I did the setup…

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Kheops For All !

As said by Olivier, you can now book a seat for the first public Kheops event at La Géode in Paris, on Thursday, 24 mai at 20h00. The theory of Jean-Pierre Houdin on the construction of the Kheops/Khufu…

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Virtools VR Library 2.0.5

An update of the VR Library (formerly known as the VRPack) is now downloadable.

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Atrium Experience in a HMD

The guys that made Atrium, Alex Bouchet and Lionel Dominjon, are very cool guys, they gave us the sources of the first VR only FPS! Geoffrey modified it to use the VRNR, Virtools VR abstraction, so that the…

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Wiirtools

At last, the use of a Wiimote inside Virtools! You don’t even need a specific BB, only read values from a virtual joystick or emulate keystrokes. Thanks to Carl Kenner for GlovePie and Deon van der Westhuysen for…

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Virtools VRPack in action

Here are two videos demonstrating interesting (read “fun”) uses of VR. Lightsaber and 3d modelling! [youtube]http://www.youtube.com/watch?v=4GBf9r7aINY[/youtube] [youtube]http://www.youtube.com/watch?v=gRYDv-kGscM[/youtube] Related article : VR FPS : Atrium Experience

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Virtools commercial

Here’s a funky commercial presenting the range of applications you can create with Virtools. [youtube]http://www.youtube.com/watch?v=LULC-7irwjc[/youtube]

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NVidia 3D Stereo drivers

The NVidia 3D Stereo drivers allow users of any NVidia GPU to have their OpenGL and DirectX games in “real” stereoscopic 3D on their screen. You can have active, passive, anaglyph stereo, as well as horizontal/vertical interleaved, white/blue…

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