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The offensive on consumer 3D-stereo

It seems a lot is happening on the battle front for consumer stereoscopy. A coalition between screen/projector manufacturers and nVidia is forming a coherent response to these challenging issues : From Stereoscopy.com : Forming the foundation for a…

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[Call For Demo] Laval Virtual ReVolution 2009

From Akihiko SHIRAI’s blog : Laval Virtual ReVolution 2009 -World Performance of VR Applications- Image Laval Virtual ReVolution is an annual honor to the world’s finest VR project, by Laval Virtual. This is a hall of fame award…

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Redirected Walking – Playing with your perception’s limits

“Redirected walking allows users to walk through large-scale immersive Virtual Environments (IVEs) while physically remaining in a reasonable small workspace.” I have already talked a bit about this technique that I discovered back at 3DUI 2008 but which…

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AR on buildings

Pretty cool demo reel of french companies EasyWeb and NeoProj : [youtube]http://www.youtube.com/watch?v=GD0UMFHhanc[/youtube]

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Medecine meets VR – Interview of Dr. Rizzo

The “Medecine meets VR” conference, 17th edition, will be held in California on Januray 19-22. Their blog publishes an interview of Dr Albert “Skip” Rizzo who gave a keynote at Laval Virtual 2008. Here are some bits ranging…

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Old School VR – Tomytronics 3D

Back in 1980, long before Nintendo’s Virtual Boy (1995) and Sega’s VR Console (1994), Tomy released several stereoscopic games, built-in in a spaceship-shaped handheld “console”.     As you can see, they have the same old LCD screens…

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Mirror’s Edge – Gaming with proprioception

I should really make a list of all the games that would be terrific to play in Immersive VR.. Along with Assassin’s Creed vastness and beautiful graphics, Gears of War 2 with its violence and majestic landscapes, the…

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AR for perve… uh.. geeks!

We have just moved to our brand new, shiny, far far away new buildings in Velizy. Going from 15mins of bike to 2h30 of public transportation daily doesn’t really make me happy (to stay polite). Anyway, today we…

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How real should robots and avatars be ?

A really nice video explaining the “you-have-to-know” concept of the “Uncanny Valley” first coined by Japanese roboticist Masahiro Mori in the 1970’s : If a robot or an avatar looks too realistic but is not perfect, users will…

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Immersive gaming by Torben Schou

Last week, I saw Torben‘s poster at VRST about using multiple sensor bars to extend the range of the wiimote. And yesterday, as I was looking around to find out how to adapt Half-Life 2 in VR, I…

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