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Visiting the Max Planck Institute

I’ve had the great honnor to be invited by Betty Mohler, who is currently working at the Max Planck Institute in Tuebingen, Germany, to come and visit their research projects that use VR. Part of what they do…

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VR in Marseille

The CRVM , VR research center in sunny Marseille, south of France, had the greatest idea of publishing lots of the videos of their work (in french). (I’m sure you can guess what software they’re using..) Here are…

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Redirected Walking – Playing with your perception’s limits

“Redirected walking allows users to walk through large-scale immersive Virtual Environments (IVEs) while physically remaining in a reasonable small workspace.” I have already talked a bit about this technique that I discovered back at 3DUI 2008 but which…

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Medecine meets VR – Interview of Dr. Rizzo

The “Medecine meets VR” conference, 17th edition, will be held in California on Januray 19-22. Their blog publishes an interview of Dr Albert “Skip” Rizzo who gave a keynote at Laval Virtual 2008. Here are some bits ranging…

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Old School VR – Tomytronics 3D

Back in 1980, long before Nintendo’s Virtual Boy (1995) and Sega’s VR Console (1994), Tomy released several stereoscopic games, built-in in a spaceship-shaped handheld “console”.     As you can see, they have the same old LCD screens…

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Mirror’s Edge – Gaming with proprioception

I should really make a list of all the games that would be terrific to play in Immersive VR.. Along with Assassin’s Creed vastness and beautiful graphics, Gears of War 2 with its violence and majestic landscapes, the…

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Immersive gaming by Torben Schou

Last week, I saw Torben‘s poster at VRST about using multiple sensor bars to extend the range of the wiimote. And yesterday, as I was looking around to find out how to adapt Half-Life 2 in VR, I…

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Miele creates everyday objects with its CAVE

Miele, a german “manufacturer and supplier of washing machines, ovens, vacuum cleaners, and refrigerators”, is now using a CAVE to design and prototype some of its products. This article from Gizmag has a story about it : By…

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VisionaiR 3D : Interview

VisonaiR 3D is a company from the Netherlands, founded by Maarten van Grinsven in 2000. Their goal ? “From the start of forming my company I had the goal to bring VR  to the general public (instead of Universities,…

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The “Improve” Project : Architecture and Cars

Improve is a european project that intends to (surprisingly) improve the usability (hardware and software) of automotive and architectural applications, both VR and AR.   The goals are : To develop stereoscopic lightweight transparent eyeglasses with OLED-based micro…

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