Tag: review

Laval Virtual 2009 – Clarte’s R-Screen

I don’t have time right now to talk about everything that was at Laval Virtual 2009 because I’m leaving this afternoon to Jordan! So if there’s any VR Geek around there, let me know 😉 So I’ll just…

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The “Improve” Project : Architecture and Cars

Improve is a european project that intends to (surprisingly) improve the usability (hardware and software) of automotive and architectural applications, both VR and AR.   The goals are : To develop stereoscopic lightweight transparent eyeglasses with OLED-based micro…

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Virtusphere review

A couple of months ago I had the opportunity to test the Virtusphere for two days and could since watch several beginners try this device. The Virtusphere is a 2.6m sphere of 120kg made of ABS plastic, lying…

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My Wii and the child in all of us

By now you should all have had access to a Wii and been able to test it. I got mine one week ago, and I have to say I’m really impressed. Okay, after seeing games like Doom3 and…

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Sensics piSight : first review

[Update: This was written 3 years ago, the product is now much better, lighter and easy to use!] I’ve had the chance to test the famous Sensics piSight yesterday. I could only test it for 5 mins, and…

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GameTrak, a first impression

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QuickWrite is an input method created by Ken Perlin so that \\\\\\\”you shouldn\\\\\\\’t ever need to pick up the pen (ie: no clicking, only gliding).\\\\\\\”
I really like this input method and think it might be useful for symbolic input in VWs.

So today I played in Virtools with the idea of using Natural Point\\\\\\\’s TrackIR as an input device. Of course any 3DOF (it needs only 2DOF) tracker would fit (the Wii-mote for example).

Here\\\\\\\’s a video (slightly higher quality (6.4mb) ) of my experiment. I\\\\\\\’m quite a beginner at this input method but it\\\\\\\’s really easy to learn and write fast.

The 3rd dimension could be used to switch the output characters (uppercase, numerical, punctuation etc).

Read on for more infos about QuickWrite.

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